Formatting
This commit is contained in:
@ -37,7 +37,7 @@ namespace auth
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return {};
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}
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return std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
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return std::string{info.szHwProfileGuid, sizeof(info.szHwProfileGuid)};
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}
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std::string get_protected_data()
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@ -53,7 +53,7 @@ namespace auth
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}
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const auto size = std::min(data_out.cbData, 52ul);
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std::string result{ reinterpret_cast<char*>(data_out.pbData), size };
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std::string result{reinterpret_cast<char*>(data_out.pbData), size};
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LocalFree(data_out.pbData);
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return result;
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@ -97,7 +97,7 @@ namespace auth
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return false;
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}
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const utils::info_string info_string{ std::string{params[2]} };
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const utils::info_string info_string{std::string{params[2]}};
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const auto challenge = info_string.get("challenge");
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connect_string.clear();
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@ -137,7 +137,7 @@ namespace auth
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return;
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}
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const utils::info_string info_string{ std::string{params[2]} };
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const utils::info_string info_string{std::string{params[2]}};
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const auto steam_id = info_string.get("xuid");
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const auto challenge = info_string.get("challenge");
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@ -221,9 +221,9 @@ namespace auth
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}
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command::add("guid", []()
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{
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printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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});
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{
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printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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});
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}
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};
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}
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@ -135,4 +135,4 @@ namespace binding
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};
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}
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REGISTER_COMPONENT(binding::component)
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REGISTER_COMPONENT(binding::component)
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@ -1,16 +1,18 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "version.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <game/dvars.hpp>
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#include "version.hpp"
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// fonts/default.otf, fonts/defaultBold.otf, fonts/fira_mono_regular.ttf, fonts/fira_mono_bold.ttf
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namespace branding
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{
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@ -49,29 +51,26 @@ namespace branding
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SELECT_VALUE(0x1403B1C40, 0x1404E74C0), ui_get_formatted_build_number_stub);
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scheduler::loop([]()
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{
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{
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const auto x = 4;
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const auto y = 4;
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const auto scale = 1.0f;
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float color[4] = { 0.666f, 0.666f, 0.666f, 0.666f };
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const auto x = 4;
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const auto y = 4;
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const auto scale = 1.0f;
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float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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const auto* text = "H1-Mod: " VERSION;
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const auto* text = "H1-Mod: " VERSION;
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auto* font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
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auto* font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
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if (!font) return;
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if (!font) return;
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game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font->pixelHeight) * scale,
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scale, scale, 0.0f, color, 0);
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game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font->pixelHeight) * scale,
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scale, scale, 0.0f, color, 0);
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}, scheduler::pipeline::renderer);
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}, scheduler::pipeline::renderer);
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}
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};
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}
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REGISTER_COMPONENT(branding::component)
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// fonts/default.otf, fonts/defaultBold.otf, fonts/fira_mono_regular.ttf, fonts/fira_mono_bold.ttf
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@ -118,7 +118,7 @@ namespace colors
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}
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else if (index == ':')
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{
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*color = hsv_to_rgb({ static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255 });
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*color = hsv_to_rgb({static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255});
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}
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else if (index == ';')
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{
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@ -180,4 +180,4 @@ namespace colors
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};
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}
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REGISTER_COMPONENT(colors::component)
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REGISTER_COMPONENT(colors::component)
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@ -240,10 +240,10 @@ namespace command
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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class component final : public component_interface
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@ -261,6 +261,7 @@ namespace command
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add_commands_mp();
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}
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add_commands_generic();
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}
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@ -270,9 +271,9 @@ namespace command
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add("quit", game::Com_Quit_f);
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//add("quit_hard", utils::nt::raise_hard_exception); /* this command delivers you to a windows blue screen, its quit hard from windows xD */
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add("crash", []()
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{
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*reinterpret_cast<int*>(1) = 0;
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});
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{
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*reinterpret_cast<int*>(1) = 0;
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});
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/*add("consoleList", [](const params& params)
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{
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@ -298,165 +299,164 @@ namespace command
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});*/
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add("commandDump", [](const params& argument)
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{
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console::info("================================ COMMAND DUMP =====================================\n");
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game::cmd_function_s* cmd = (*game::cmd_functions);
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std::string filename;
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if (argument.size() == 2)
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{
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console::info("================================ COMMAND DUMP =====================================\n");
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game::cmd_function_s* cmd = (*game::cmd_functions);
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std::string filename;
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if (argument.size() == 2)
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filename = "h1-mod/";
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filename.append(argument[1]);
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if (!filename.ends_with(".txt"))
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{
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filename = "h1-mod/";
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filename.append(argument[1]);
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if (!filename.ends_with(".txt"))
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{
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filename.append(".txt");
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}
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filename.append(".txt");
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}
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int i = 0;
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while (cmd)
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{
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if (cmd->name)
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{
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if (!filename.empty())
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{
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const auto line = std::format("{}\r\n", cmd->name);
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utils::io::write_file(filename, line, i != 0);
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}
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console::info("%s\n", cmd->name);
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i++;
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}
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cmd = cmd->next;
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}
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console::info("\n%i commands\n", i);
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console::info("================================ END COMMAND DUMP =================================\n");
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});
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/*
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add("listassetpool", [](const params& params)
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}
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int i = 0;
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while (cmd)
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{
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if (params.size() < 2)
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if (cmd->name)
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{
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console::info("listassetpool <poolnumber> [filter]: list all the assets in the specified pool\n");
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for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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if (!filename.empty())
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{
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console::info("%d %s\n", i, game::g_assetNames[i]);
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const auto line = std::format("{}\r\n", cmd->name);
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utils::io::write_file(filename, line, i != 0);
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}
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console::info("%s\n", cmd->name);
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i++;
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}
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else
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{
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const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
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cmd = cmd->next;
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}
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console::info("\n%i commands\n", i);
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console::info("================================ END COMMAND DUMP =================================\n");
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});
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if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
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/*add("listassetpool", [](const params& params)
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{
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if (params.size() < 2)
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{
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console::info("listassetpool <poolnumber> [filter]: list all the assets in the specified pool\n");
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for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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console::info("%d %s\n", i, game::g_assetNames[i]);
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}
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}
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else
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{
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const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
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if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
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{
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console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
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return;
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}
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console::info("Listing assets in pool %s\n", game::g_assetNames[type]);
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const std::string filter = params.get(2);
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enum_assets(type, [type, filter](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{type, header};
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
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//TODO: display which zone the asset is from
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if (!filter.empty() && !game_console::match_compare(filter, asset_name, false))
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{
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console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
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return;
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}
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console::info("Listing assets in pool %s\n", game::g_assetNames[type]);
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const std::string filter = params.get(2);
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enum_assets(type, [type, filter](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{ type, header };
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
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//TODO: display which zone the asset is from
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if (!filter.empty() && !game_console::match_compare(filter, asset_name, false))
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{
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return;
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}
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console::info("%s\n", asset_name);
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}, true);
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}
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});
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console::info("%s\n", asset_name);
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}, true);
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}
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});
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add("vstr", [](const params& params)
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{
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if (params.size() < 2)
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{
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if (params.size() < 2)
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{
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console::info("vstr <variablename> : execute a variable command\n");
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return;
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}
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console::info("vstr <variablename> : execute a variable command\n");
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return;
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}
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const auto* dvarName = params.get(1);
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const auto* dvar = game::Dvar_FindVar(dvarName);
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const auto* dvarName = params.get(1);
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const auto* dvar = game::Dvar_FindVar(dvarName);
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||||
|
||||
if (dvar == nullptr)
|
||||
{
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||||
console::info("%s doesn't exist\n", dvarName);
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||||
return;
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||||
}
|
||||
if (dvar == nullptr)
|
||||
{
|
||||
console::info("%s doesn't exist\n", dvarName);
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||||
return;
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||||
}
|
||||
|
||||
if (dvar->type != game::dvar_type::string
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&& dvar->type != game::dvar_type::enumeration)
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||||
{
|
||||
console::info("%s is not a string-based dvar\n", dvar->hash);
|
||||
return;
|
||||
}
|
||||
if (dvar->type != game::dvar_type::string
|
||||
&& dvar->type != game::dvar_type::enumeration)
|
||||
{
|
||||
console::info("%s is not a string-based dvar\n", dvar->hash);
|
||||
return;
|
||||
}
|
||||
|
||||
execute(dvar->current.string);
|
||||
});*/
|
||||
execute(dvar->current.string);
|
||||
});*/
|
||||
}
|
||||
|
||||
static void add_commands_sp()
|
||||
{
|
||||
add("god", []()
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].flags ^= 1;
|
||||
game::CG_GameMessage(0, utils::string::va("godmode %s",
|
||||
game::sp::g_entities[0].flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
game::sp::g_entities[0].flags ^= 1;
|
||||
game::CG_GameMessage(0, utils::string::va("godmode %s",
|
||||
game::sp::g_entities[0].flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("demigod", []()
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].flags ^= 2;
|
||||
game::CG_GameMessage(0, utils::string::va("demigod mode %s",
|
||||
game::sp::g_entities[0].flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
game::sp::g_entities[0].flags ^= 2;
|
||||
game::CG_GameMessage(0, utils::string::va("demigod mode %s",
|
||||
game::sp::g_entities[0].flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("notarget", []()
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].flags ^= 4;
|
||||
game::CG_GameMessage(0, utils::string::va("notarget %s",
|
||||
game::sp::g_entities[0].flags & 4
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
game::sp::g_entities[0].flags ^= 4;
|
||||
game::CG_GameMessage(0, utils::string::va("notarget %s",
|
||||
game::sp::g_entities[0].flags & 4
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("noclip", []()
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
game::sp::g_entities[0].client->flags ^= 1;
|
||||
game::CG_GameMessage(0, utils::string::va("noclip %s",
|
||||
game::sp::g_entities[0].client->flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
game::sp::g_entities[0].client->flags ^= 1;
|
||||
game::CG_GameMessage(0, utils::string::va("noclip %s",
|
||||
game::sp::g_entities[0].client->flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add("ufo", []()
|
||||
{
|
||||
@ -473,50 +473,50 @@ namespace command
|
||||
});
|
||||
|
||||
add("give", [](const params& params)
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::CG_GameMessage(0, "You did not specify a weapon name");
|
||||
return;
|
||||
}
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::CG_GameMessage(0, "You did not specify a weapon name");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(0);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(0);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
{
|
||||
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
|
||||
{
|
||||
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
|
||||
{
|
||||
game::G_InitializeAmmo(ps, wp, 0);
|
||||
game::G_SelectWeapon(0, wp);
|
||||
}
|
||||
game::G_InitializeAmmo(ps, wp, 0);
|
||||
game::G_SelectWeapon(0, wp);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
add("take", [](const params& params)
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::CG_GameMessage(0, "You did not specify a weapon name");
|
||||
return;
|
||||
}
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::CG_GameMessage(0, "You did not specify a weapon name");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(0);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
{
|
||||
game::G_TakePlayerWeapon(ps, wp);
|
||||
}
|
||||
});
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(0);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
{
|
||||
game::G_TakePlayerWeapon(ps, wp);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static void add_commands_mp()
|
||||
@ -524,143 +524,143 @@ namespace command
|
||||
//client_command_hook.create(0x1402E98F0, &client_command);
|
||||
|
||||
/*add_sv("god", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= 1;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"godmode %s\"",
|
||||
game::mp::g_entities[client_num].flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= 1;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"godmode %s\"",
|
||||
game::mp::g_entities[client_num].flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("demigod", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= 2;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"demigod mode %s\"",
|
||||
game::mp::g_entities[client_num].flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= 2;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"demigod mode %s\"",
|
||||
game::mp::g_entities[client_num].flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("notarget", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= 4;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"notarget %s\"",
|
||||
game::mp::g_entities[client_num].flags & 4
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].flags ^= 4;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"notarget %s\"",
|
||||
game::mp::g_entities[client_num].flags & 4
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("noclip", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->flags ^= 1;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"noclip %s\"",
|
||||
game::mp::g_entities[client_num].client->flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->flags ^= 1;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"noclip %s\"",
|
||||
game::mp::g_entities[client_num].client->flags & 1
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("ufo", [](const int client_num, const params_sv&)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->flags ^= 2;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"ufo %s\"",
|
||||
game::mp::g_entities[client_num].client->flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[client_num].client->flags ^= 2;
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
utils::string::va("f \"ufo %s\"",
|
||||
game::mp::g_entities[client_num].client->flags & 2
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});
|
||||
|
||||
add_sv("give", [](const int client_num, const params_sv& params)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
{
|
||||
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
|
||||
{
|
||||
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
|
||||
{
|
||||
game::G_InitializeAmmo(ps, wp, 0);
|
||||
game::G_SelectWeapon(client_num, wp);
|
||||
}
|
||||
game::G_InitializeAmmo(ps, wp, 0);
|
||||
game::G_SelectWeapon(client_num, wp);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
add_sv("take", [](const int client_num, const params_sv& params)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"Cheats are not enabled on this server\"");
|
||||
return;
|
||||
}
|
||||
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
if (params.size() < 2)
|
||||
{
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
|
||||
"f \"You did not specify a weapon name\"");
|
||||
return;
|
||||
}
|
||||
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
{
|
||||
game::G_TakePlayerWeapon(ps, wp);
|
||||
}
|
||||
}); */
|
||||
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
|
||||
const auto wp = game::G_GetWeaponForName(params.get(1));
|
||||
if (wp)
|
||||
{
|
||||
game::G_TakePlayerWeapon(ps, wp);
|
||||
}
|
||||
});*/
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(command::component)
|
||||
REGISTER_COMPONENT(command::component)
|
||||
|
@ -41,16 +41,16 @@ namespace console
|
||||
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
|
||||
|
||||
if (count < 0) return {};
|
||||
return { buffer, static_cast<size_t>(count) };
|
||||
return {buffer, static_cast<size_t>(count)};
|
||||
}
|
||||
|
||||
void dispatch_message(const int type, const std::string& message)
|
||||
{
|
||||
game_console::print(type, message);
|
||||
messages.access([&message](message_queue& msgs)
|
||||
{
|
||||
msgs.emplace(message);
|
||||
});
|
||||
{
|
||||
msgs.emplace(message);
|
||||
});
|
||||
}
|
||||
|
||||
void append_text(const char* text)
|
||||
@ -130,46 +130,46 @@ namespace console
|
||||
void initialize()
|
||||
{
|
||||
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
|
||||
{
|
||||
if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
|
||||
{
|
||||
if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
|
||||
{
|
||||
game::Sys_ShowConsole();
|
||||
}
|
||||
game::Sys_ShowConsole();
|
||||
}
|
||||
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
// Hide that shit
|
||||
ShowWindow(console::get_window(), SW_MINIMIZE);
|
||||
}
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
// Hide that shit
|
||||
ShowWindow(console::get_window(), SW_MINIMIZE);
|
||||
}
|
||||
|
||||
{
|
||||
messages.access([&](message_queue&)
|
||||
{
|
||||
messages.access([&](message_queue&)
|
||||
{
|
||||
this->console_initialized_ = true;
|
||||
});
|
||||
}
|
||||
this->console_initialized_ = true;
|
||||
});
|
||||
}
|
||||
|
||||
MSG msg;
|
||||
while (!this->terminate_runner_)
|
||||
MSG msg;
|
||||
while (!this->terminate_runner_)
|
||||
{
|
||||
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
|
||||
{
|
||||
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
|
||||
if (msg.message == WM_QUIT)
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
{
|
||||
command::execute("quit", false);
|
||||
break;
|
||||
}
|
||||
command::execute("quit", false);
|
||||
break;
|
||||
}
|
||||
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->log_messages();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
});
|
||||
else
|
||||
{
|
||||
this->log_messages();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void log_messages()
|
||||
@ -257,4 +257,4 @@ namespace console
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(console::component)
|
||||
REGISTER_COMPONENT(console::component)
|
||||
|
@ -29,15 +29,15 @@ namespace demonware
|
||||
tcp_server* find_server(const SOCKET socket)
|
||||
{
|
||||
return socket_map.access<tcp_server*>([&](const std::unordered_map<SOCKET, tcp_server*>& map) -> tcp_server*
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return entry->second;
|
||||
});
|
||||
return entry->second;
|
||||
});
|
||||
}
|
||||
|
||||
bool socket_link(const SOCKET socket, const uint32_t address)
|
||||
@ -49,9 +49,9 @@ namespace demonware
|
||||
}
|
||||
|
||||
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
|
||||
{
|
||||
map[socket] = server;
|
||||
});
|
||||
{
|
||||
map[socket] = server;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -59,47 +59,47 @@ namespace demonware
|
||||
void socket_unlink(const SOCKET socket)
|
||||
{
|
||||
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry != map.end())
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry != map.end())
|
||||
{
|
||||
map.erase(entry);
|
||||
}
|
||||
});
|
||||
map.erase(entry);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
bool is_socket_blocking(const SOCKET socket, const bool def)
|
||||
{
|
||||
return blocking_sockets.access<bool>([&](std::unordered_map<SOCKET, bool>& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
return def;
|
||||
}
|
||||
return def;
|
||||
}
|
||||
|
||||
return entry->second;
|
||||
});
|
||||
return entry->second;
|
||||
});
|
||||
}
|
||||
|
||||
void remove_blocking_socket(const SOCKET socket)
|
||||
{
|
||||
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry != map.end())
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry != map.end())
|
||||
{
|
||||
map.erase(entry);
|
||||
}
|
||||
});
|
||||
map.erase(entry);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void add_blocking_socket(const SOCKET socket, const bool block)
|
||||
{
|
||||
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
|
||||
{
|
||||
map[socket] = block;
|
||||
});
|
||||
{
|
||||
map[socket] = block;
|
||||
});
|
||||
}
|
||||
|
||||
void server_main()
|
||||
@ -213,7 +213,7 @@ namespace demonware
|
||||
|
||||
if (server)
|
||||
{
|
||||
server->handle_input(buf, len, { s, to, tolen });
|
||||
server->handle_input(buf, len, {s, to, tolen});
|
||||
return len;
|
||||
}
|
||||
|
||||
@ -231,13 +231,13 @@ namespace demonware
|
||||
|
||||
size_t result = 0;
|
||||
udp_servers.for_each([&](udp_server& server)
|
||||
{
|
||||
if (server.pending_data(s))
|
||||
{
|
||||
if (server.pending_data(s))
|
||||
{
|
||||
result = server.handle_output(
|
||||
s, buf, static_cast<size_t>(len), from, fromlen);
|
||||
}
|
||||
});
|
||||
result = server.handle_output(
|
||||
s, buf, static_cast<size_t>(len), from, fromlen);
|
||||
}
|
||||
});
|
||||
|
||||
if (result)
|
||||
{
|
||||
@ -260,39 +260,39 @@ namespace demonware
|
||||
std::vector<SOCKET> write_sockets;
|
||||
|
||||
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& sockets)
|
||||
{
|
||||
for (auto& s : sockets)
|
||||
{
|
||||
for (auto& s : sockets)
|
||||
if (readfds)
|
||||
{
|
||||
if (readfds)
|
||||
if (FD_ISSET(s.first, readfds))
|
||||
{
|
||||
if (FD_ISSET(s.first, readfds))
|
||||
if (s.second->pending_data())
|
||||
{
|
||||
if (s.second->pending_data())
|
||||
{
|
||||
read_sockets.push_back(s.first);
|
||||
FD_CLR(s.first, readfds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (writefds)
|
||||
{
|
||||
if (FD_ISSET(s.first, writefds))
|
||||
{
|
||||
write_sockets.push_back(s.first);
|
||||
FD_CLR(s.first, writefds);
|
||||
}
|
||||
}
|
||||
|
||||
if (exceptfds)
|
||||
{
|
||||
if (FD_ISSET(s.first, exceptfds))
|
||||
{
|
||||
FD_CLR(s.first, exceptfds);
|
||||
read_sockets.push_back(s.first);
|
||||
FD_CLR(s.first, readfds);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (writefds)
|
||||
{
|
||||
if (FD_ISSET(s.first, writefds))
|
||||
{
|
||||
write_sockets.push_back(s.first);
|
||||
FD_CLR(s.first, writefds);
|
||||
}
|
||||
}
|
||||
|
||||
if (exceptfds)
|
||||
{
|
||||
if (FD_ISSET(s.first, exceptfds))
|
||||
{
|
||||
FD_CLR(s.first, exceptfds);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if ((!readfds || readfds->fd_count == 0) && (!writefds || writefds->fd_count == 0))
|
||||
{
|
||||
@ -454,4 +454,4 @@ namespace demonware
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(demonware::component)
|
||||
REGISTER_COMPONENT(demonware::component)
|
||||
|
@ -12,12 +12,12 @@ namespace fps
|
||||
{
|
||||
namespace
|
||||
{
|
||||
float fps_color_good[4] = { 0.6f, 1.0f, 0.0f, 1.0f };
|
||||
float fps_color_ok[4] = { 1.0f, 0.7f, 0.3f, 1.0f };
|
||||
float fps_color_bad[4] = { 1.0f, 0.3f, 0.3f, 1.0f };
|
||||
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
|
||||
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
|
||||
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
|
||||
|
||||
//float origin_color[4] = { 1.0f, 0.67f, 0.13f, 1.0f };
|
||||
float ping_color[4] = { 1.0f, 1.0f, 1.0f, 0.65f };
|
||||
//float origin_color[4] = {1.0f, 0.67f, 0.13f, 1.0f};
|
||||
float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f};
|
||||
|
||||
struct cg_perf_data
|
||||
{
|
||||
@ -36,7 +36,7 @@ namespace fps
|
||||
std::int32_t max{};
|
||||
};
|
||||
|
||||
cg_perf_data cg_perf = cg_perf_data();
|
||||
cg_perf_data cg_perf{};
|
||||
|
||||
void perf_calc_fps(cg_perf_data* data, const std::int32_t value)
|
||||
{
|
||||
@ -175,4 +175,4 @@ namespace fps
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(fps::component)
|
||||
REGISTER_COMPONENT(fps::component)
|
||||
|
@ -58,8 +58,8 @@ namespace game_console
|
||||
std::string fixed_input{};
|
||||
std::vector<std::string> matches{};
|
||||
|
||||
float color_white[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
float color_title[4] = { 0.9f, 0.9f, 0.5f, 1.0f };
|
||||
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float color_title[4] = {0.9f, 0.9f, 0.5f, 1.0f};
|
||||
|
||||
void clear()
|
||||
{
|
||||
@ -73,18 +73,18 @@ namespace game_console
|
||||
void print_internal(const std::string& data)
|
||||
{
|
||||
con.output.access([&](output_queue& output)
|
||||
{
|
||||
if (con.visible_line_count > 0
|
||||
&& con.display_line_offset == (output.size() - con.visible_line_count))
|
||||
{
|
||||
if (con.visible_line_count > 0
|
||||
&& con.display_line_offset == (output.size() - con.visible_line_count))
|
||||
{
|
||||
con.display_line_offset++;
|
||||
}
|
||||
output.push_back(data);
|
||||
if (output.size() > 512)
|
||||
{
|
||||
output.pop_front();
|
||||
}
|
||||
});
|
||||
con.display_line_offset++;
|
||||
}
|
||||
output.push_back(data);
|
||||
if (output.size() > 512)
|
||||
{
|
||||
output.pop_front();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void toggle_console()
|
||||
@ -243,7 +243,6 @@ namespace game_console
|
||||
con.globals.left_x = con.globals.x;
|
||||
con.globals.auto_complete_choice[0] = 0;
|
||||
|
||||
|
||||
game::R_AddCmdDrawTextWithCursor(con.buffer, 0x7FFFFFFF, console_font, 18, con.globals.x,
|
||||
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0, color_white, 0,
|
||||
con.cursor, '|');
|
||||
@ -251,7 +250,6 @@ namespace game_console
|
||||
game::R_AddCmdDrawText(con.buffer, 0x7FFF, console_font, con.globals.x,
|
||||
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0.0f, color_white, 0);
|
||||
|
||||
|
||||
// check if using a prefixed '/' or not
|
||||
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
|
||||
? std::string(con.buffer).substr(1)
|
||||
@ -336,8 +334,6 @@ namespace game_console
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void draw_output_scrollbar(const float x, float y, const float width, const float height, output_queue& output)
|
||||
{
|
||||
const auto _x = (x + width) - 10.0f;
|
||||
@ -383,21 +379,21 @@ namespace game_console
|
||||
void draw_output_window()
|
||||
{
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
|
||||
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
|
||||
{
|
||||
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
|
||||
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
|
||||
|
||||
const auto x = con.screen_min[0] + 6.0f;
|
||||
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
|
||||
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
|
||||
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
|
||||
const auto x = con.screen_min[0] + 6.0f;
|
||||
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
|
||||
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
|
||||
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
|
||||
|
||||
game::R_AddCmdDrawText("H1-Mod 1.4", 0x7FFFFFFF, console_font, x,
|
||||
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_title, 0);
|
||||
game::R_AddCmdDrawText("H1-Mod 1.4", 0x7FFFFFFF, console_font, x,
|
||||
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_title, 0);
|
||||
|
||||
draw_output_scrollbar(x, y, width, height, output);
|
||||
draw_output_text(x, y, output);
|
||||
});
|
||||
draw_output_scrollbar(x, y, width, height, output);
|
||||
draw_output_text(x, y, output);
|
||||
});
|
||||
}
|
||||
|
||||
void draw_console()
|
||||
@ -423,7 +419,7 @@ namespace game_console
|
||||
|
||||
void print_internal(const char* fmt, ...)
|
||||
{
|
||||
char va_buffer[0x200] = { 0 };
|
||||
char va_buffer[0x200] = {0};
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
@ -516,9 +512,9 @@ namespace game_console
|
||||
con.line_count = 0;
|
||||
con.display_line_offset = 0;
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
output.clear();
|
||||
});
|
||||
{
|
||||
output.clear();
|
||||
});
|
||||
history_index = -1;
|
||||
history.clear();
|
||||
|
||||
@ -652,23 +648,23 @@ namespace game_console
|
||||
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
|
||||
{
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
if (output.size() > con.visible_line_count && con.display_line_offset > 0)
|
||||
{
|
||||
if (output.size() > con.visible_line_count && con.display_line_offset > 0)
|
||||
{
|
||||
con.display_line_offset--;
|
||||
}
|
||||
});
|
||||
con.display_line_offset--;
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
|
||||
{
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
if (output.size() > con.visible_line_count
|
||||
&& con.display_line_offset < (output.size() - con.visible_line_count))
|
||||
{
|
||||
if (output.size() > con.visible_line_count
|
||||
&& con.display_line_offset < (output.size() - con.visible_line_count))
|
||||
{
|
||||
con.display_line_offset++;
|
||||
}
|
||||
});
|
||||
con.display_line_offset++;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_ENTER)
|
||||
@ -746,17 +742,17 @@ namespace game_console
|
||||
|
||||
// add clear command
|
||||
command::add("clear", [&]()
|
||||
{
|
||||
clear();
|
||||
con.line_count = 0;
|
||||
con.display_line_offset = 0;
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
clear();
|
||||
con.line_count = 0;
|
||||
con.display_line_offset = 0;
|
||||
con.output.access([](output_queue& output)
|
||||
{
|
||||
output.clear();
|
||||
});
|
||||
history_index = -1;
|
||||
history.clear();
|
||||
output.clear();
|
||||
});
|
||||
history_index = -1;
|
||||
history.clear();
|
||||
});
|
||||
|
||||
// add our dvars
|
||||
dvars::con_inputBoxColor = dvars::register_vec4("con_inputBoxColor", 0.2f, 0.2f, 0.2f, 0.9f, 0.0f, 1.0f,
|
||||
@ -791,4 +787,4 @@ namespace game_console
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_console::component)
|
||||
REGISTER_COMPONENT(game_console::component)
|
||||
|
@ -90,7 +90,7 @@ namespace game_module
|
||||
|
||||
utils::nt::library get_game_module()
|
||||
{
|
||||
static utils::nt::library game{ HMODULE(0x140000000) };
|
||||
static utils::nt::library game{HMODULE(0x140000000)};
|
||||
return game;
|
||||
}
|
||||
|
||||
@ -115,4 +115,4 @@ namespace game_module
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_module::component)
|
||||
REGISTER_COMPONENT(game_module::component)
|
||||
|
@ -51,4 +51,4 @@ namespace input
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(input::component)
|
||||
REGISTER_COMPONENT(input::component)
|
||||
|
@ -18,24 +18,24 @@ namespace localized_strings
|
||||
const char* seh_string_ed_get_string(const char* reference)
|
||||
{
|
||||
return localized_overrides.access<const char*>([&](const localized_map& map)
|
||||
{
|
||||
const auto entry = map.find(reference);
|
||||
if (entry != map.end())
|
||||
{
|
||||
const auto entry = map.find(reference);
|
||||
if (entry != map.end())
|
||||
{
|
||||
return utils::string::va("%s", entry->second.data());
|
||||
}
|
||||
return utils::string::va("%s", entry->second.data());
|
||||
}
|
||||
|
||||
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
|
||||
});
|
||||
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void override(const std::string& key, const std::string& value)
|
||||
{
|
||||
localized_overrides.access([&](localized_map& map)
|
||||
{
|
||||
map[key] = value;
|
||||
});
|
||||
{
|
||||
map[key] = value;
|
||||
});
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -49,4 +49,4 @@ namespace localized_strings
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(localized_strings::component)
|
||||
REGISTER_COMPONENT(localized_strings::component)
|
||||
|
@ -15,7 +15,10 @@ namespace lui
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (!game::environment::is_mp()) return;
|
||||
if (!game::environment::is_mp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't show create cod account popup
|
||||
//utils::hook::set<uint32_t>(0x14017C957, 0); // H1(1.4)
|
||||
@ -26,35 +29,35 @@ namespace lui
|
||||
//#endif
|
||||
|
||||
command::add("lui_open", [](const command::params& params)
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
console::info("usage: lui_open <name>\n");
|
||||
return;
|
||||
}
|
||||
console::info("usage: lui_open <name>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
game::LUI_OpenMenu(0, params[1], 0, 0, 0);
|
||||
});
|
||||
game::LUI_OpenMenu(0, params[1], 0, 0, 0);
|
||||
});
|
||||
|
||||
command::add("lui_open_popup", [](const command::params& params)
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
if (params.size() <= 1)
|
||||
{
|
||||
console::info("usage: lui_open_popup <name>\n");
|
||||
return;
|
||||
}
|
||||
console::info("usage: lui_open_popup <name>\n");
|
||||
return;
|
||||
}
|
||||
|
||||
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
|
||||
});
|
||||
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
|
||||
});
|
||||
|
||||
command::add("runMenuScript", [](const command::params& params)
|
||||
{
|
||||
const auto args_str = params.join(1);
|
||||
const auto* args = args_str.data();
|
||||
game::UI_RunMenuScript(0, &args);
|
||||
});
|
||||
{
|
||||
const auto args_str = params.join(1);
|
||||
const auto* args = args_str.data();
|
||||
game::UI_RunMenuScript(0, &args);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(lui::component)
|
||||
REGISTER_COMPONENT(lui::component)
|
||||
|
@ -137,15 +137,15 @@ namespace map_rotation
|
||||
void trigger_map_rotation()
|
||||
{
|
||||
scheduler::schedule([]()
|
||||
{
|
||||
if (game::CL_IsCgameInitialized())
|
||||
{
|
||||
if (game::CL_IsCgameInitialized())
|
||||
{
|
||||
return scheduler::cond_continue;
|
||||
}
|
||||
return scheduler::cond_continue;
|
||||
}
|
||||
|
||||
command::execute("map_rotate", false);
|
||||
return scheduler::cond_end;
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
command::execute("map_rotate", false);
|
||||
return scheduler::cond_end;
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
}
|
||||
|
||||
}
|
||||
@ -161,11 +161,11 @@ namespace map_rotation
|
||||
}
|
||||
|
||||
scheduler::once([]()
|
||||
{
|
||||
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, true);
|
||||
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, true);
|
||||
dvars::register_string("sv_autoPriority", "", game::DVAR_FLAG_NONE, true);
|
||||
}, scheduler::pipeline::main);
|
||||
{
|
||||
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, true);
|
||||
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, true);
|
||||
dvars::register_string("sv_autoPriority", "", game::DVAR_FLAG_NONE, true);
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
command::add("map_rotate", &perform_map_rotation);
|
||||
|
||||
@ -177,4 +177,4 @@ namespace map_rotation
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(map_rotation::component)
|
||||
REGISTER_COMPONENT(map_rotation::component)
|
||||
|
@ -276,13 +276,13 @@ namespace network
|
||||
// ignore built in "print" oob command and add in our own
|
||||
utils::hook::set<uint8_t>(0x14025280E, 0xEB); // H1MP64(1.4)
|
||||
on("print", [](const game::netadr_s&, const std::string_view& data)
|
||||
{
|
||||
const std::string message{ data };
|
||||
console::info(message.data());
|
||||
});
|
||||
{
|
||||
const std::string message{data};
|
||||
console::info(message.data());
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(network::component)
|
||||
REGISTER_COMPONENT(network::component)
|
||||
|
@ -59,9 +59,9 @@ namespace patches
|
||||
// Fix mouse lag
|
||||
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
|
||||
scheduler::loop([]()
|
||||
{
|
||||
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
||||
}, scheduler::pipeline::main);
|
||||
{
|
||||
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
// Prevent game from overriding cg_fov and cg_fovscale values
|
||||
gscr_set_save_dvar_hook.create(SELECT_VALUE(0x1402AE020, 0x14036B600), &gscr_set_save_dvar_stub);
|
||||
@ -75,4 +75,4 @@ namespace patches
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(patches::component)
|
||||
REGISTER_COMPONENT(patches::component)
|
||||
|
@ -67,4 +67,4 @@ namespace resources
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(resources::component)
|
||||
REGISTER_COMPONENT(resources::component)
|
||||
|
@ -28,9 +28,9 @@ namespace scheduler
|
||||
void add(task&& task)
|
||||
{
|
||||
new_callbacks_.access([&task](task_list& tasks)
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
}
|
||||
|
||||
void execute()
|
||||
@ -72,13 +72,13 @@ namespace scheduler
|
||||
void merge_callbacks()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
@ -131,36 +131,36 @@ namespace scheduler
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_continue;
|
||||
}, type, delay);
|
||||
{
|
||||
callback();
|
||||
return cond_continue;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void once(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_end;
|
||||
}, type, delay);
|
||||
{
|
||||
callback();
|
||||
return cond_end;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void on_game_initialized(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([=]()
|
||||
{
|
||||
const auto dw_init = game::environment::is_sp() ? true : game::Live_SyncOnlineDataFlags(0) == 0;
|
||||
if (dw_init && game::Sys_IsDatabaseReady2())
|
||||
{
|
||||
const auto dw_init = game::environment::is_sp() ? true : game::Live_SyncOnlineDataFlags(0) == 0;
|
||||
if (dw_init && game::Sys_IsDatabaseReady2())
|
||||
{
|
||||
once(callback, type, delay);
|
||||
return cond_end;
|
||||
}
|
||||
once(callback, type, delay);
|
||||
return cond_end;
|
||||
}
|
||||
|
||||
return cond_continue;
|
||||
}, pipeline::main);
|
||||
return cond_continue;
|
||||
}, pipeline::main);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -169,22 +169,20 @@ namespace scheduler
|
||||
void post_start() override
|
||||
{
|
||||
thread = utils::thread::create_named_thread("Async Scheduler", []()
|
||||
{
|
||||
while (!kill)
|
||||
{
|
||||
while (!kill)
|
||||
{
|
||||
execute(pipeline::async);
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
execute(pipeline::async);
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
|
||||
r_end_frame_hook.create(SELECT_VALUE(0x1404F7310, 0x1405FE470), scheduler::r_end_frame_stub); // H1(1.4)
|
||||
g_run_frame_hook.create(SELECT_VALUE(0x1402772D0, 0x1402772D0), scheduler::server_frame_stub); // H1(1.4)
|
||||
main_frame_hook.create(SELECT_VALUE(0x1401CE8D0, 0x1401CE8D0), scheduler::main_frame_stub); // H1(1.4)
|
||||
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
@ -198,4 +196,4 @@ namespace scheduler
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(scheduler::component)
|
||||
REGISTER_COMPONENT(scheduler::component)
|
||||
|
@ -50,4 +50,4 @@ namespace slowmotion
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(slowmotion::component)
|
||||
REGISTER_COMPONENT(slowmotion::component)
|
||||
|
@ -138,4 +138,4 @@ namespace splash
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(splash::component)
|
||||
REGISTER_COMPONENT(splash::component)
|
||||
|
@ -132,7 +132,7 @@ namespace steam_proxy
|
||||
|
||||
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
|
||||
|
||||
char our_directory[MAX_PATH] = { 0 };
|
||||
char our_directory[MAX_PATH] = {0};
|
||||
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
|
||||
|
||||
const auto path = runner_file.get_extracted_file();
|
||||
@ -171,7 +171,7 @@ namespace steam_proxy
|
||||
this->steam_pipe_ = nullptr;
|
||||
this->global_user_ = nullptr;
|
||||
|
||||
this->steam_client_module_ = utils::nt::library{ nullptr };
|
||||
this->steam_client_module_ = utils::nt::library{nullptr};
|
||||
|
||||
return scheduler::cond_end;
|
||||
});
|
||||
@ -185,4 +185,4 @@ namespace steam_proxy
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(steam_proxy::component)
|
||||
REGISTER_COMPONENT(steam_proxy::component)
|
||||
|
@ -97,4 +97,4 @@ namespace system_check
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(system_check::component)
|
||||
REGISTER_COMPONENT(system_check::component)
|
||||
|
@ -57,4 +57,4 @@ namespace thread_names
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(thread_names::component)
|
||||
REGISTER_COMPONENT(thread_names::component)
|
||||
|
@ -52,4 +52,4 @@ namespace videos
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(videos::component)
|
||||
REGISTER_COMPONENT(videos::component)
|
||||
|
Reference in New Issue
Block a user