Small fix

This commit is contained in:
fed 2022-09-11 20:29:53 +02:00
parent 19c3219f96
commit 2424a7a088

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@ -196,7 +196,7 @@ namespace game
WEAK symbol<void()> LUI_EnterCriticalSection{0xF19A0, 0x2669B0}; WEAK symbol<void()> LUI_EnterCriticalSection{0xF19A0, 0x2669B0};
WEAK symbol<void()> LUI_LeaveCriticalSection{0xF6C40, 0x26BDC0}; WEAK symbol<void()> LUI_LeaveCriticalSection{0xF6C40, 0x26BDC0};
WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{0x4F43C0, 0x389F70}; WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{0x4F43C0, 0x1DA4C0};
WEAK symbol<void(int clientNum, const char* menu)> Menus_OpenByName{0x0, 0x1E1270}; WEAK symbol<void(int clientNum, const char* menu)> Menus_OpenByName{0x0, 0x1E1270};
WEAK symbol<void(int clientNum, const char* menu)> Menus_CloseByName{0x0, 0x1DA4C0}; WEAK symbol<void(int clientNum, const char* menu)> Menus_CloseByName{0x0, 0x1DA4C0};