Remove this
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34ec408205
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23f48b1ce0
@ -131,20 +131,6 @@ namespace network
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closesocket(sock);
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closesocket(sock);
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return 0;
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return 0;
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}
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}
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utils::hook::detour clear_client_state_hook;
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void clear_client_state_stub(int a1)
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{
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// Kinda shit but it works
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// does a bunch of memset on bad pointers if called while connecting
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__try
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{
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clear_client_state_hook.invoke<void>(a1);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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}
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}
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void on(const std::string& command, const callback& callback)
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void on(const std::string& command, const callback& callback)
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@ -277,7 +263,6 @@ namespace network
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// ignore dw handle in SV_PacketEvent
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// ignore dw handle in SV_PacketEvent
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utils::hook::set<uint8_t>(0x1CBC22_b, 0xEB);
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utils::hook::set<uint8_t>(0x1CBC22_b, 0xEB);
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utils::hook::jump(0x4F1850_b, &net_compare_address, true);
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// ignore dw handle in SV_FindClientByAddress
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// ignore dw handle in SV_FindClientByAddress
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utils::hook::set<uint8_t>(0x1CB24D_b, 0xEB);
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utils::hook::set<uint8_t>(0x1CB24D_b, 0xEB);
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@ -327,9 +312,6 @@ namespace network
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// Use our own socket since the game's socket doesn't work with non localhost addresses
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// Use our own socket since the game's socket doesn't work with non localhost addresses
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// why? no idea
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// why? no idea
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utils::hook::jump(0x5BD210_b, create_socket, true);
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utils::hook::jump(0x5BD210_b, create_socket, true);
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// Prevent client from crashing if disconnected while connecting
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clear_client_state_hook.create(0x12D950_b, clear_client_state_stub);
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}
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}
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}
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}
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};
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};
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