Remove this
This commit is contained in:
parent
34ec408205
commit
23f48b1ce0
@ -131,20 +131,6 @@ namespace network
|
||||
closesocket(sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
utils::hook::detour clear_client_state_hook;
|
||||
void clear_client_state_stub(int a1)
|
||||
{
|
||||
// Kinda shit but it works
|
||||
// does a bunch of memset on bad pointers if called while connecting
|
||||
__try
|
||||
{
|
||||
clear_client_state_hook.invoke<void>(a1);
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void on(const std::string& command, const callback& callback)
|
||||
@ -277,7 +263,6 @@ namespace network
|
||||
|
||||
// ignore dw handle in SV_PacketEvent
|
||||
utils::hook::set<uint8_t>(0x1CBC22_b, 0xEB);
|
||||
utils::hook::jump(0x4F1850_b, &net_compare_address, true);
|
||||
|
||||
// ignore dw handle in SV_FindClientByAddress
|
||||
utils::hook::set<uint8_t>(0x1CB24D_b, 0xEB);
|
||||
@ -327,9 +312,6 @@ namespace network
|
||||
// Use our own socket since the game's socket doesn't work with non localhost addresses
|
||||
// why? no idea
|
||||
utils::hook::jump(0x5BD210_b, create_socket, true);
|
||||
|
||||
// Prevent client from crashing if disconnected while connecting
|
||||
clear_client_state_hook.create(0x12D950_b, clear_client_state_stub);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user