Update renderer.cpp

This commit is contained in:
Skull Merlin 2022-02-28 02:53:44 +02:00
parent 03d6243ec9
commit 23c203d15a

View File

@ -60,20 +60,18 @@ namespace renderer
r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
// TODO: find singleplayer addresses. unless they are different, i could not find it in R_RegisterDvars :|
// use "saved" flags for "r_normalMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D460E), game::DVAR_FLAG_SAVED);
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5CA, 0x1405D460E), game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specularMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D4639), game::DVAR_FLAG_SAVED);
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5F5, 0x1405D4639), game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specOccMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D4664), game::DVAR_FLAG_SAVED);
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF620, 0x1405D4664), game::DVAR_FLAG_SAVED);
}
};
}
#ifdef DEBUG
#ifdef DEUBG
REGISTER_COMPONENT(renderer::component)
#endif