forgot those
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74cbf1ba9e
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@ -179,7 +179,7 @@ namespace gameplay
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// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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utils::hook::jump(0x1401E1CD1, utils::hook::assemble(pm_trace_stub), true);
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utils::hook::jump(0x1401E1CD1, utils::hook::assemble(pm_trace_stub), true);
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dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DvarFlags::DVAR_FLAG_NONE, "");
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dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DvarFlags::DVAR_FLAG_NONE, "Enables Elevators");
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#endif
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#endif
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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@ -24,6 +24,7 @@ namespace dvars
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game::dvar_t* g_playerEjection = nullptr;
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game::dvar_t* g_playerEjection = nullptr;
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game::dvar_t* g_playerCollision = nullptr;
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game::dvar_t* g_playerCollision = nullptr;
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game::dvar_t* player_sustainAmmo = nullptr;
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game::dvar_t* player_sustainAmmo = nullptr;
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game::dvar_t* g_enableElevators = nullptr;
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game::dvar_t* jump_enableFallDamage;
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game::dvar_t* jump_enableFallDamage;
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@ -27,6 +27,7 @@ namespace dvars
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extern game::dvar_t* g_playerEjection;
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extern game::dvar_t* g_playerEjection;
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extern game::dvar_t* g_playerCollision;
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extern game::dvar_t* g_playerCollision;
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extern game::dvar_t* player_sustainAmmo;
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extern game::dvar_t* player_sustainAmmo;
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extern game::dvar_t* g_enableElevators;
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* jump_enableFallDamage;
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@ -1430,6 +1430,9 @@ namespace game
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struct trace_t
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struct trace_t
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{
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{
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char __pad0[41];
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bool allsolid;
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bool startsolid;
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};
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};
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struct Bounds
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struct Bounds
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@ -1438,6 +1441,10 @@ namespace game
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float halfSize[3];
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float halfSize[3];
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};
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};
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struct pmove_t
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{
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};
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enum PlayerHandIndex
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enum PlayerHandIndex
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{
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{
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WEAPON_HAND_DEFAULT = 0x0,
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WEAPON_HAND_DEFAULT = 0x0,
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