DW done maybe
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@ -82,6 +82,13 @@ namespace auth
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return key;
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}
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// need to move this somewhere else probably
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std::string hash_string(const std::string& str)
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{
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const auto value = game::generateHashValue(str.data());
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return utils::string::va("0x%lX", value);
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}
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int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
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{
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std::string connect_string(format, len);
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@ -98,7 +105,7 @@ namespace auth
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}
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const utils::info_string info_string{std::string{params[2]}};
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const auto challenge = info_string.get("challenge");
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const auto challenge = info_string.get(hash_string("challenge"));
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connect_string.clear();
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connect_string.append(params[0]);
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@ -139,8 +146,8 @@ namespace auth
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const utils::info_string info_string{std::string{params[2]}};
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const auto steam_id = info_string.get("xuid");
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const auto challenge = info_string.get("challenge");
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const auto steam_id = info_string.get(hash_string("xuid"));
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const auto challenge = info_string.get(hash_string("challenge"));
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if (steam_id.empty() || challenge.empty())
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{
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@ -177,7 +184,7 @@ namespace auth
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a.movaps(xmmword_ptr(rsp, 0x20), xmm0);
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a.pushad64();
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a.mov(rdx, rdi);
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a.mov(rdx, rsi);
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a.call_aligned(direct_connect);
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a.popad64();
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@ -488,7 +488,6 @@ namespace demonware
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{
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if (library == "WS2_32.dll")
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{
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printf("%s\n", function.data());
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if (function == "#3") return io::closesocket_stub;
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if (function == "#4") return io::connect_stub;
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if (function == "#5") return io::getpeername_stub;
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@ -559,6 +558,8 @@ namespace demonware
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utils::hook::set(0x140728380, 0xC301B0);
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// Checks extended_data and extra_data in json object
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utils::hook::set(0x140728E90, 0xC301B0);
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// Update check
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utils::hook::set(0x1403A5390, 0xC301B0);
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}
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void pre_destroy() override
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@ -268,10 +268,10 @@ namespace network
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// increase allowed packet size
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const auto max_packet_size = 0x20000;
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utils::hook::set<int>(0x1404255F0, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x14042562E, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x140425521, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x140425549, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x1404255F1, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x140425630, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x140425522, max_packet_size); // H1MP64(1.4)
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utils::hook::set<int>(0x140425545, max_packet_size); // H1MP64(1.4)
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// ignore built in "print" oob command and add in our own
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utils::hook::set<uint8_t>(0x14025280E, 0xEB); // H1MP64(1.4)
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@ -169,6 +169,7 @@ namespace demonware
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#ifdef DEBUG
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printf("sending reply: %s\n", result.data());
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#endif
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this->send_reply(&reply);
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#ifdef DEBUG
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@ -24,6 +24,7 @@ namespace demonware
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this->register_service<bdFacebook>();
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this->register_service<bdUNK63>();
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this->register_service<bdUNK80>();
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this->register_service<bdUNK95>();
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this->register_service<bdPresence>();
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this->register_service<bdMarketingComms>();
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this->register_service<bdMatchMaking2>();
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@ -28,6 +28,7 @@
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#include "services/bdRichPresence.hpp" // 68
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//#include "services/bdTitleUtilities2.hpp" // 72
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#include "services/bdUNK80.hpp"
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#include "services/bdUNK95.hpp"
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// AccountLinking // 86
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#include "services/bdPresence.hpp" //103
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#include "services/bdMarketingComms.hpp" //104
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@ -11,10 +11,10 @@ namespace demonware
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{
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bdStorage::bdStorage() : service(10, "bdStorage")
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{
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this->register_task(6, &bdStorage::list_publisher_files);
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this->register_task(7, &bdStorage::get_publisher_file);
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this->register_task(10, &bdStorage::set_user_file);
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this->register_task(12, &bdStorage::get_user_file);
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this->register_task(20, &bdStorage::list_publisher_files);
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this->register_task(21, &bdStorage::get_publisher_file);
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//this->register_task(10, &bdStorage::set_user_file);
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this->register_task(16, &bdStorage::get_user_file);
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this->register_task(13, &bdStorage::unk13);
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this->map_publisher_resource("motd-.*\\.txt", DW_MOTD);
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@ -70,6 +70,8 @@ namespace demonware
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uint16_t num_results, offset;
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std::string filename, data;
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int out{};
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buffer->read(2, &out);
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buffer->read_uint32(&date);
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buffer->read_uint16(&num_results);
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buffer->read_uint16(&offset);
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@ -98,6 +100,8 @@ namespace demonware
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void bdStorage::get_publisher_file(service_server* server, byte_buffer* buffer)
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{
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std::string filename;
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int out{};
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buffer->read(2, &out);
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buffer->read_string(&filename);
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#ifdef DEBUG
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@ -162,6 +166,8 @@ namespace demonware
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uint64_t owner{};
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std::string game, filename, platform, data;
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int out{};
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buffer->read(2, &out);
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buffer->read_string(&game);
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buffer->read_string(&filename);
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buffer->read_uint64(&owner);
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17
src/client/game/demonware/services/bdUNK95.cpp
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src/client/game/demonware/services/bdUNK95.cpp
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@ -0,0 +1,17 @@
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#include <std_include.hpp>
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#include "../services.hpp"
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namespace demonware
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{
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bdUNK95::bdUNK95() : service(95, "bdUNK95")
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{
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this->register_task(1, &bdUNK95::unk1);
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}
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void bdUNK95::unk1(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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}
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src/client/game/demonware/services/bdUNK95.hpp
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src/client/game/demonware/services/bdUNK95.hpp
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@ -0,0 +1,13 @@
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#pragma once
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namespace demonware
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{
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class bdUNK95 final : public service
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{
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public:
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bdUNK95();
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private:
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void unk1(service_server* server, byte_buffer* buffer) const;
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};
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}
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