fix key event + run callbacks more
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dde3449195
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1d2fccdf8b
@ -18,9 +18,6 @@ function canasktojoin(userid)
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end
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history[userid] = true
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game:ontimeout(function()
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history[userid] = nil
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end, 15000)
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return true
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end
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@ -206,6 +203,7 @@ function addrequest(request)
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invite:registerEventHandler("end_invite", function()
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close()
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discord.respond(request.userid, discord.reply.ignore)
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history[request.userid] = nil
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end)
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local bar = LUI.UIImage.new({
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@ -143,8 +143,6 @@ namespace discord
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void update_discord()
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{
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Discord_RunCallbacks();
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// reset presence data
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const auto saved_time = discord_presence.startTimestamp;
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discord_presence = {};
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@ -314,7 +312,13 @@ namespace discord
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once(download_default_avatar, scheduler::pipeline::async);
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scheduler::once([]()
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{
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scheduler::once(update_discord, scheduler::pipeline::async);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 1s);
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}, scheduler::pipeline::main);
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initialized_ = true;
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}
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@ -36,7 +36,7 @@ namespace input
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void cl_key_event_stub(const int local_client_num, const int key, const int down)
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{
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if (game::environment::is_sp() && ui_scripting::lui_running())
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if (ui_scripting::lui_running())
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{
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ui_scripting::notify(down ? "keydown" : "keyup",
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{
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