diff --git a/src/client/component/renderer.cpp b/src/client/component/renderer.cpp index 36fb142a..bbb02934 100644 --- a/src/client/component/renderer.cpp +++ b/src/client/component/renderer.cpp @@ -148,16 +148,11 @@ namespace renderer return; } - dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting"); + dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_CHEAT, "Toggles rendering without lighting"); r_init_draw_method_hook.create(SELECT_VALUE(0x5467E0_b, 0x669580_b), &r_init_draw_method_stub); r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x583560_b, 0x6A78C0_b), &r_update_front_end_dvar_options_stub); - // use "saved" flags - dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED); - dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED); - dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED); - if (game::environment::is_mp()) { // Adjust red dot brightness