diff --git a/src/client/component/console.cpp b/src/client/component/console.cpp index c813372a..b0430888 100644 --- a/src/client/component/console.cpp +++ b/src/client/component/console.cpp @@ -5,6 +5,8 @@ #include "game/game.hpp" #include "command.hpp" +#include + namespace game_console { void print(int type, const std::string& data); @@ -14,26 +16,8 @@ namespace console { namespace { - static bool ingame = false; - - DWORD WINAPI console(LPVOID) - { - ShowWindow(GetConsoleWindow(), SW_SHOW); - SetConsoleTitle("H1-Mod"); - - std::string cmd; - - while (true) - { - std::getline(std::cin, cmd); - if (ingame) - { - game::Cbuf_AddText(0, 0, cmd.data()); - } - } - - return 0; - } + bool kill = false; + std::thread console_thread; } std::string format(va_list* ap, const char* message) @@ -43,7 +27,7 @@ namespace console const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap); if (count < 0) return {}; - return { buffer, static_cast(count) }; + return {buffer, static_cast(count)}; } void dispatch_message(const int type, const std::string& message) @@ -66,19 +50,36 @@ namespace console class component final : public component_interface { public: - void post_start() override + component() { - CreateThread(0, 0, console, 0, 0, 0); + ShowWindow(GetConsoleWindow(), SW_HIDE); } void post_unpack() override { - ingame = true; + ShowWindow(GetConsoleWindow(), SW_SHOW); + SetConsoleTitle("H1-Mod"); + + console_thread = utils::thread::create_named_thread("Console", []() + { + std::string cmd; + + while (!kill) + { + std::getline(std::cin, cmd); + game::Cbuf_AddText(0, 0, cmd.data()); + } + }); } void pre_destroy() override { - ingame = false; + kill = true; + + if (console_thread.joinable()) + { + console_thread.join(); + } } }; } diff --git a/src/client/component/map_rotation.cpp b/src/client/component/map_rotation.cpp index 7147c2cb..6f749304 100644 --- a/src/client/component/map_rotation.cpp +++ b/src/client/component/map_rotation.cpp @@ -9,9 +9,10 @@ namespace map_rotation { - DWORD previousPriority; namespace { + DWORD previous_priority{}; + void set_dvar(const std::string& dvar, const std::string& value) { command::execute(utils::string::va("%s \"%s\"", dvar.data(), value.data()), true); @@ -84,10 +85,10 @@ namespace map_rotation scheduler::on_game_initialized([]() { //printf("=======================setting OLD priority=======================\n"); - SetPriorityClass(GetCurrentProcess(), previousPriority); + SetPriorityClass(GetCurrentProcess(), previous_priority); }, scheduler::pipeline::main, 1s); - previousPriority = GetPriorityClass(GetCurrentProcess()); + previous_priority = GetPriorityClass(GetCurrentProcess()); //printf("=======================setting NEW priority=======================\n"); SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); } @@ -147,7 +148,6 @@ namespace map_rotation return scheduler::cond_end; }, scheduler::pipeline::main, 1s); } - } class component final : public component_interface @@ -170,11 +170,11 @@ namespace map_rotation command::add("map_rotate", &perform_map_rotation); // Hook GScr_ExitLevel - utils::hook::jump(0x140376630, &trigger_map_rotation); // not sure if working + utils::hook::jump(0xE2670_b, &trigger_map_rotation, true); // not sure if working - previousPriority = GetPriorityClass(GetCurrentProcess()); + previous_priority = GetPriorityClass(GetCurrentProcess()); } }; } -//REGISTER_COMPONENT(map_rotation::component) +REGISTER_COMPONENT(map_rotation::component)