Virtual lobby fovscale
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c29b190ab6
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@ -10,36 +10,40 @@ namespace virtuallobby
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{
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namespace
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{
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game::dvar_t* virtualLobby_fovscale;
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game::dvar_t* virtual_lobby_fovscale;
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const auto get_fovscale_stub = utils::hook::assemble([](utils::hook::assembler& a)
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void* get_get_fovscale_stub()
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{
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const auto ret = a.newLabel();
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const auto original = a.newLabel();
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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const auto ret = a.newLabel();
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const auto original = a.newLabel();
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a.pushad64();
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a.mov(rax, qword_ptr(0x1425F7210)); // virtualLobbyInFiringRange
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a.cmp(byte_ptr(rax, 0x10), 1);
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a.je(original);
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a.call_aligned(game::VirtualLobby_Loaded);
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a.cmp(al, 0);
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a.je(original);
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a.pushad64();
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a.mov(rax, qword_ptr(0x2999CE8_b)); // virtualLobbyInFiringRange
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a.cmp(byte_ptr(rax, 0x10), 1);
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a.je(original);
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a.call_aligned(game::VirtualLobby_Loaded);
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a.cmp(al, 0);
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a.je(original);
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// virtuallobby
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a.popad64();
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a.mov(rax, ptr(reinterpret_cast<int64_t>(&virtualLobby_fovscale)));
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a.jmp(ret);
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// virtuallobby
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a.popad64();
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a.mov(rax, ptr(reinterpret_cast<int64_t>(&virtual_lobby_fovscale)));
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a.jmp(ret);
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// original
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a.bind(original);
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a.popad64();
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a.mov(rax, qword_ptr(0x1413A8580));
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a.jmp(ret);
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// original
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a.bind(original);
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a.popad64();
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a.mov(rax, qword_ptr(0x14C4EC8_b));
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a.jmp(ret);
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a.bind(ret);
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a.mov(rcx, 0x142935000);
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a.jmp(0x1400B556A);
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});
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a.bind(ret);
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a.mov(rdi, rax);
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a.mov(ecx, 8);
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a.jmp(0x104545_b);
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});
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}
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}
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class component final : public component_interface
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@ -52,13 +56,12 @@ namespace virtuallobby
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return;
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}
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virtualLobby_fovscale = dvars::register_float("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f,
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virtual_lobby_fovscale = dvars::register_float_hashed("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f,
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game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby");
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utils::hook::nop(0x1400B555C, 14);
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utils::hook::jump(0x1400B555C, get_fovscale_stub, true);
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utils::hook::jump(0x104539_b, get_get_fovscale_stub(), true);
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}
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};
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}
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//REGISTER_COMPONENT(virtuallobby::component)
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REGISTER_COMPONENT(virtuallobby::component)
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@ -11839,7 +11839,7 @@ namespace dvars
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}
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game::dvar_t* register_int(const std::string& name, int value, int min, int max,
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game::DvarFlags flags, const std::string& description)
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unsigned int flags, const std::string& description)
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{
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const auto hash = game::generateHashValue(name.data());
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@ -11852,7 +11852,7 @@ namespace dvars
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}
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game::dvar_t* register_bool(const std::string& name, bool value,
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game::DvarFlags flags, const std::string& description)
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unsigned int flags, const std::string& description)
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{
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const auto hash = game::generateHashValue(name.data());
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@ -11865,7 +11865,7 @@ namespace dvars
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}
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game::dvar_t* register_string(const std::string& name, const char* value,
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game::DvarFlags flags, const std::string& description)
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unsigned int flags, const std::string& description)
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{
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const auto hash = game::generateHashValue(name.data());
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@ -11878,7 +11878,7 @@ namespace dvars
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}
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game::dvar_t* register_float(const std::string& name, float value, float min,
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float max, game::DvarFlags flags, const std::string& description)
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float max, unsigned int flags, const std::string& description)
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{
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const auto hash = game::generateHashValue(name.data());
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@ -11890,8 +11890,21 @@ namespace dvars
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return game::Dvar_RegisterFloat(hash, "", value, min, max, flags);
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}
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game::dvar_t* register_float_hashed(const std::string& name, float value, float min,
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float max, unsigned int flags, const std::string& description)
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{
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const auto hash = game::generateHashValue(name.data());
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if (can_add_dvar_to_list(name))
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{
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dvar_list.push_back({ name, description });
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}
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return game::Dvar_RegisterFloatHashed(hash, "", value, min, max, flags);
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}
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z,
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float w, float min, float max, game::DvarFlags flags, const std::string& description)
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float w, float min, float max, unsigned int flags, const std::string& description)
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{
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const auto hash = game::generateHashValue(name.data());
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@ -50,13 +50,15 @@ namespace dvars
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std::optional<dvar_info> get_dvar_info_from_hash(const int hash);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max,
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game::DvarFlags flags, const std::string& description);
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unsigned int flags, const std::string& description);
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game::dvar_t* register_bool(const std::string& name, bool value,
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game::DvarFlags flags, const std::string& description);
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unsigned int flags, const std::string& description);
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game::dvar_t* register_string(const std::string& name, const char* value,
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game::DvarFlags flags, const std::string& description);
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unsigned int flags, const std::string& description);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max,
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game::DvarFlags flags, const std::string& description);
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unsigned int flags, const std::string& description);
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game::dvar_t* register_float_hashed(const std::string& name, float value, float min, float max,
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unsigned int flags, const std::string& description);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min,
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float max, game::DvarFlags flags, const std::string& description);
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float max, unsigned int flags, const std::string& description);
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}
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@ -66,6 +66,8 @@ namespace game
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unsigned int flags)> Dvar_RegisterInt{0x0, 0x182A10};
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WEAK symbol<dvar_t*(int hash, const char* dvarName, float value, float min,
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float max, unsigned int flags)> Dvar_RegisterFloat{0x0, 0x1827F0};
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WEAK symbol<dvar_t*(int hash, const char* dvarName, float value, float min,
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float max, unsigned int flags)> Dvar_RegisterFloatHashed{0x0, 0x182900};
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WEAK symbol<dvar_t*(int hash, const char* dvarName, const char* value,
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unsigned int flags)> Dvar_RegisterString{0x0, 0x182BD0};
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WEAK symbol<dvar_t*(int dvarName, const char* a2, float x, float y, float z,
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