From 17d4e4d35ae71b85127afb29a3661c454ce8f638 Mon Sep 17 00:00:00 2001 From: Federico Cecchetto Date: Fri, 24 Jun 2022 22:38:18 +0200 Subject: [PATCH] Add entity overflow patch --- src/client/component/security.cpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/src/client/component/security.cpp b/src/client/component/security.cpp index 12285f85..f1300cc6 100644 --- a/src/client/component/security.cpp +++ b/src/client/component/security.cpp @@ -16,6 +16,29 @@ namespace security utils::hook::invoke(0x61A9D0_b, localclient, index1, index2); } } + + void remap_cached_entities(game::mp::cachedSnapshot_t& snapshot) + { + static bool printed = false; + if (snapshot.num_clients > 1200 && !printed) + { + printed = true; + printf("Too many entities (%d)... remapping!\n", snapshot.num_clients); + } + + snapshot.num_clients = std::min(snapshot.num_clients, 1200); + } + + void remap_cached_entities_stub(utils::hook::assembler& a) + { + a.pushad64(); + + a.mov(rcx, rbx); + a.call_aligned(remap_cached_entities); + + a.popad64(); + a.jmp(0x55E4D8_b); + } } class component final : public component_interface @@ -30,6 +53,9 @@ namespace security // Patch vulnerability in PlayerCards_SetCachedPlayerData utils::hook::call(0xF4632_b, set_cached_playerdata_stub); + + // Patch entity overflow + utils::hook::jump(0x55E4C7_b, assemble(remap_cached_entities_stub), true); } }; }