Make com_maxfps saved dvar for SP too (#431)
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@ -351,6 +351,9 @@ namespace patches
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dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED);
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dvars::override::register_float("cg_fovMin", 1.f, 1.0f, 90.f, game::DvarFlags::DVAR_FLAG_SAVED);
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// Makes com_maxfps saved dvar
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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// Makes mis_cheat saved dvar
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dvars::override::register_bool("mis_cheat", 0, game::DVAR_FLAG_SAVED);
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@ -474,8 +477,6 @@ namespace patches
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dvars::override::register_bool("ui_drawCrosshair", true, game::DVAR_FLAG_WRITE);
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utils::hook::jump(0x1E6010_b, ui_draw_crosshair);
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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// Prevent clients from ending the game as non host by sending 'end_game' lui notification
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cmd_lui_notify_server_hook.create(0x412D50_b, cmd_lui_notify_server_stub);
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