diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index d82ee023..85ca5543 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -8,10 +8,17 @@ namespace game * Functions **************************************************************/ + WEAK symbol AddRefToValue{0x140315830, 0x14043C580}; // H1MP + WEAK symbol RemoveRefToValue{0x140317340, 0x14043E090}; // H1MP + WEAK symbol AddRefToObject{0, 0x14043C570 }; // H1MP + WEAK symbol RemoveRefToObject{0, 0x14043DF80 }; // H1MP + WEAK symbol AllocThread{0, 0x14043C8E0 }; // H1MP + WEAK symbol Cbuf_AddText{0x140342EB0, 0x1404033B0}; WEAK symbol Cbuf_ExecuteBufferInternal{0, 0x1404034C0}; WEAK symbol Conbuf_AppendText{0x1403E3300, 0x140513FF0}; + WEAK symbol ConcatArgs{0x14021A7E0, 0x140335D70}; // h1mp WEAK symbol Cmd_ExecuteSingleCommand{0x140343980, 0x140403F60}; WEAK symbol Cmd_AddCommandInternal{0x1403433E0, 0x140403950}; WEAK symbol Cmd_RemoveCommand{0x140343FF0, 0x1404045D0}; @@ -20,6 +27,8 @@ namespace game WEAK symbol AimAssist_AddToTargetList{0, 0x14009D0F0}; + WEAK symbol BG_GetWeaponNameComplete{ 0x0, 0x140165580 }; + WEAK symbol Com_Frame_Try_Block_Function{0, 0x1400D8310}; WEAK symbol Com_GetCurrentCoDPlayMode{0, 0x1405039A0}; WEAK symbol Com_SetSlowMotion{0, 0x1400DB790}; @@ -53,6 +62,13 @@ namespace game WEAK symbol FS_Startup{0x1403B85D0, 0x1404EDD30}; WEAK symbol FS_AddLocalizedGameDirectory{0x1403B6030, 0x1404EBE20}; + WEAK symbol GetVariable{ 0x0, 0x1403F3730 }; + + WEAK symbol GScr_LoadConsts{0x1402D13E0, 0x140393810}; + WEAK symbol FindVariable{0x1403165D0, 0x14043D430}; // H1MP + WEAK symbol FindEntityId{0x1403166D0, 0x14043D330}; // H1MP + WEAK symbol RemoveVariableValue{0, 0x14043E130}; // H1MP + WEAK symbol GetEntityFieldValue{0x14031AAD0, 0x140441780}; // H1MP WEAK symbol generateHashValue{0x1400FE8A0, 0x1401B1010}; WEAK symbol G_Glass_Update{0, 0x14033A640}; @@ -88,9 +104,17 @@ namespace game #define R_AddCmdDrawTextWithCursor(TXT, MC, F, UNK, X, Y, XS, YS, R, C, S, CP, CC) \ H1_AddBaseDrawTextCmd(TXT, MC, F, game::R_GetFontHeight(F), X, Y, XS, YS, R, C, S, CP, CC, game::R_DrawSomething(S)) + WEAK symbol VM_Execute{0x0, 0x140444350}; + + WEAK symbol Scr_NotifyId{ + 0x14031CB80, 0x1404437E0 + }; + WEAK symbol Scr_AllocVector{0x140317D10, 0x14043E7D0}; // H1MP WEAK symbol Scr_GetFloat{0x140374D20, 0x140442D10}; WEAK symbol Scr_GetString{0, 0x14032F0A0}; WEAK symbol Scr_GetNumParam{0x140374F30, 0x140442E70}; + WEAK symbol Scr_ClearOutParams{0x14031B7C0, 0x140442510}; // H1MP + WEAK symbol Scr_GetEntityIdRef{ 0x14031A0D0, 0x1403F68A0 }; WEAK symbol ScrPlace_GetViewPlacement{0x1401981F0, 0x140288550}; @@ -101,8 +125,12 @@ namespace game WEAK symbol Menu_IsMenuOpenAndVisible{0, 0x1404C7320}; WEAK symbol SL_FindString{0x140314AF0, 0x14043B470}; + WEAK symbol SL_GetString{0x140314D90, 0x14043B840}; // H1MP + WEAK symbol SL_ConvertToString{0x14036D420, 0x14043B170}; + WEAK symbol Scr_SetObjectField{ 0x14026B620, 0x140385330 }; // H1MP WEAK symbol SV_DirectConnect{0, 0x140480860}; + WEAK symbol SV_Cmd_ArgvBuffer{ 0x1402EEFD0, 0x1403B05C0 }; WEAK symbol SV_Cmd_TokenizeString{0x1402EF050, 0x140404D20}; WEAK symbol SV_Cmd_EndTokenizedString{0x140344700, 0x140404CE0}; @@ -140,17 +168,30 @@ namespace game WEAK symbol UI_SafeTranslateString{0x140350430, 0x14041C580}; + WEAK symbol longjmp{ 0x140648FD4, 0x140779F64 }; + WEAK symbol _setjmp{ 0x1406BFD30, 0x1407F5F90 }; + /*************************************************************** * Variables **************************************************************/ WEAK symbol sv_cmd_args{0, 0x14946BA20}; + WEAK symbol g_script_error_level{0x14A1917A8, 0x14A33C824}; // H1MP + WEAK symbol g_script_error{0x14A1917B0, 0x14A33C940}; // H1MP + + WEAK symbol levelEntityId{0x149AF55B0, 0x149CA0730}; // H1MP + WEAK symbol command_whitelist{0x141079A60, 0x14120C360}; WEAK symbol cmd_functions{0x14AD99AB8, 0x14946BAC8}; WEAK symbol cmd_args{0x14AD99960, 0x14946B970}; WEAK symbol g_poolSize{0, 0x140FEADF0}; + WEAK symbol g_classMap{ 0x14080A840, 0x1412106B0 }; + + WEAK symbol scr_VarGlob{0x149B1D680, 0x149CC8800}; // H1MP + WEAK symbol scr_VmPub{0x14A1938C0, 0x14A33EA40}; // H1MP + WEAK symbol scr_function_stack{0x14A19DE40, 0x14A348FC0}; // H1MP WEAK symbol gfxDrawMethod{0, 0x14FD21180};