add mods menu in lobby
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7d3eb31261
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@ -1,3 +1,5 @@
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if (game:issingleplayer()) then
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require("loading")
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require("loading")
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if (Engine.InFrontend()) then
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require("download")
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end
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@ -38,14 +38,16 @@ function string:truncate(length)
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return self:sub(1, length - 3) .. "..."
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end
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LUI.addmenubutton("main_campaign", {
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if (game:issingleplayer()) then
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LUI.addmenubutton("main_campaign", {
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index = 6,
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text = "@MENU_MODS",
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description = Engine.Localize("@MENU_MODS_DESC"),
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
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end
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})
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})
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end
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function getmodname(path)
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local name = path
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@ -28,6 +28,12 @@ function menu_xboxlive(f16_arg0, f16_arg1)
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menu:AddBarracksButton()
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menu:AddPersonalizationButton()
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menu:AddDepotButton()
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-- kinda a weird place to do this, but it's whatever
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-- add "MODS" button below depot button
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local modsButton = menu:AddButton("@MENU_MODS", function(a1, a2)
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LUI.FlowManager.RequestAddMenu(a1, "mods_menu", true, nil)
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end)
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end
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local privateMatchButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch,
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@ -85,7 +85,7 @@ namespace mods
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return;
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}
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if (!game::Com_InFrontend())
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if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
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{
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console::info("Cannot load mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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@ -125,7 +125,7 @@ namespace mods
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return;
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}
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if (!game::Com_InFrontend())
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if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
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{
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console::info("Cannot unload mod while in-game!\n");
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game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
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