Fix
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0fab0574b2
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0eda36b7a1
@ -102,33 +102,35 @@ namespace network
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// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
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game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
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}
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SOCKET create_socket(const char* net_interface, int port, int protocol)
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{
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sockaddr_in address{};
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if (net_interface && net_interface != "localhost"s)
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SOCKET create_socket(const char* net_interface, int port, int protocol)
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{
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// Sys_StringToSockaddr
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utils::hook::invoke<void>(0x1404F6580, net_interface, &address);
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sockaddr_in address{};
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if (net_interface && net_interface != "localhost"s)
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{
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// Sys_StringToSockaddr
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utils::hook::invoke<void>(0x1404F6580, net_interface, &address);
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}
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address.sin_family = AF_INET;
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address.sin_port = ntohs(port);
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const auto sock = ::socket(AF_INET, SOCK_DGRAM, protocol);
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u_long arg = 1;
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ioctlsocket(sock, FIONBIO, &arg);
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char optval[4] = { 1 };
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setsockopt(sock, 0xFFFF, 32, optval, 4);
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if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) != -1)
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{
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return sock;
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}
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closesocket(sock);
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return 0;
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}
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address.sin_family = AF_INET;
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address.sin_port = ntohs(port);
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const auto sock = ::socket(AF_INET, SOCK_DGRAM, protocol);
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u_long arg = 1;
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ioctlsocket(sock, FIONBIO, &arg);
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char optval[4] = {1};
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setsockopt(sock, 0xFFFF, 32, optval, 4);
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if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) != -1)
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{
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return sock;
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}
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closesocket(sock);
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return 0;
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}
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void on(const std::string& command, const callback& callback)
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