somethings

This commit is contained in:
Skull Merlin 2022-02-12 05:21:53 +02:00
parent 46e3543c4a
commit 0b953a2906
6 changed files with 302 additions and 48 deletions

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@ -0,0 +1,183 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace colors
{
struct hsv_color
{
unsigned char h;
unsigned char s;
unsigned char v;
};
namespace
{
std::vector<DWORD> color_table;
DWORD hsv_to_rgb(const hsv_color hsv)
{
DWORD rgb;
if (hsv.s == 0)
{
return RGB(hsv.v, hsv.v, hsv.v);
}
// converting to 16 bit to prevent overflow
const unsigned int h = hsv.h;
const unsigned int s = hsv.s;
const unsigned int v = hsv.v;
const auto region = static_cast<uint8_t>(h / 43);
const auto remainder = (h - (region * 43)) * 6;
const auto p = static_cast<uint8_t>((v * (255 - s)) >> 8);
const auto q = static_cast<uint8_t>(
(v * (255 - ((s * remainder) >> 8))) >> 8);
const auto t = static_cast<uint8_t>(
(v * (255 - ((s * (255 - remainder)) >> 8))) >> 8);
switch (region)
{
case 0:
rgb = RGB(v, t, p);
break;
case 1:
rgb = RGB(q, v, p);
break;
case 2:
rgb = RGB(p, v, t);
break;
case 3:
rgb = RGB(p, q, v);
break;
case 4:
rgb = RGB(t, p, v);
break;
default:
rgb = RGB(v, p, q);
break;
}
return rgb;
}
int color_index(const char c)
{
const auto index = c - 48;
return index >= 0xC ? 7 : index;
}
char add(const uint8_t r, const uint8_t g, const uint8_t b)
{
const char index = '0' + static_cast<char>(color_table.size());
color_table.push_back(RGB(r, g, b));
return index;
}
void com_clean_name_stub(const char* in, char* out, const int out_size)
{
strncpy_s(out, out_size, in, _TRUNCATE);
}
char* i_clean_str_stub(char* string)
{
utils::string::strip(string, string, static_cast<int>(strlen(string)) + 1);
return string;
}
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
const size_t unk, const size_t unk2)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x14025BAA0)( // H1 (1.4)
local_client_num, index, buf, size, unk, unk2);
utils::string::strip(buf, buf, size);
return result;
}
void rb_lookup_color_stub(const char index, DWORD* color)
{
*color = RGB(255, 255, 255);
if (index == '8')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FF8, 0x14FE70634)); // H1(1.4)
}
else if (index == '9')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FFC, 0x14FE70638)); // H1(1.4)
}
else if (index == ':')
{
*color = hsv_to_rgb({ static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255 });
}
else if (index == ';')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F143004, 0x14FE70640)); // H1(1.4)
}
else if (index == '<')
{
*color = 0xFFFCFF80;
}
else
{
*color = color_table[color_index(index)];
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
if (!game::environment::is_sp())
{
// allows colored name in-game
utils::hook::jump(0x140503810, com_clean_name_stub); // H1(1.4)
// don't apply colors to overhead names
utils::hook::call(0x1400AB416, get_client_name_stub); // H1(1.4)
// patch I_CleanStr
utils::hook::jump(0x140503D00, i_clean_str_stub); // H1(1.4)
}
// force new colors
utils::hook::jump(SELECT_VALUE(0x140524BD0, 0x1406206A0), rb_lookup_color_stub); // H1(1.4)
// add colors
add(0, 0, 0); // 0 - Black
add(255, 49, 49); // 1 - Red
add(134, 192, 0); // 2 - Green
add(255, 173, 34); // 3 - Yellow
add(0, 135, 193); // 4 - Blue
add(32, 197, 255); // 5 - Light Blue
add(151, 80, 221); // 6 - Pink
add(255, 255, 255); // 7 - White
add(0, 0, 0); // 8 - Team color (axis?)
add(0, 0, 0); // 9 - Team color (allies?)
add(0, 0, 0); // 10 - Rainbow (:)
add(0, 0, 0);
// 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
}
};
}
REGISTER_COMPONENT(colors::component)

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@ -267,7 +267,7 @@ namespace command
static void add_commands_generic()
{
add("quit", game::Com_Quit_f);
add("quit_hard", utils::nt::raise_hard_exception);
//add("quit_hard", utils::nt::raise_hard_exception); /* this command delivers you to a windows blue screen, its quit hard from windows xD */
add("crash", []()
{
*reinterpret_cast<int*>(1) = 0;
@ -294,7 +294,7 @@ namespace command
}
console::info("Total %i matches\n", matches.size());
});
});*/
add("dvarDump", [](const params& argument)
{
@ -302,7 +302,7 @@ namespace command
std::string filename;
if (argument.size() == 2)
{
filename = "s1x/";
filename = "h1-mod/";
filename.append(argument[1]);
if (!filename.ends_with(".txt"))
{
@ -317,17 +317,17 @@ namespace command
if (!filename.empty())
{
const auto line = std::format("{} \"{}\"\r\n", dvar->hash,
game::Dvar_ValueToString(dvar, dvar->current, 0));
game::Dvar_ValueToString(dvar, dvar->current));
utils::io::write_file(filename, line, i != 0);
}
console::info("%s \"%s\"\n", dvar->hash,
game::Dvar_ValueToString(dvar, dvar->current, 0));
game::Dvar_ValueToString(dvar, dvar->current));
}
}
console::info("\n%i dvars\n", *game::dvarCount);
console::info("================================ END DVAR DUMP ====================================\n");
});
add("commandDump", [](const params& argument)
{
console::info("================================ COMMAND DUMP =====================================\n");
@ -335,7 +335,7 @@ namespace command
std::string filename;
if (argument.size() == 2)
{
filename = "s1x/";
filename = "h1-mod/";
filename.append(argument[1]);
if (!filename.ends_with(".txt"))
{
@ -360,7 +360,7 @@ namespace command
console::info("\n%i commands\n", i);
console::info("================================ END COMMAND DUMP =================================\n");
});
/*
add("listassetpool", [](const params& params)
{
if (params.size() < 2)
@ -446,7 +446,7 @@ namespace command
: "^1off"));
});
/*add("demigod", []()
add("demigod", []()
{
if (!game::SV_Loaded())
{
@ -502,7 +502,7 @@ namespace command
: "^1off"));
});
add("give", [](const params& params)
/*add("give", [](const params& params)
{
if (!game::SV_Loaded())
{

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@ -156,7 +156,7 @@ namespace fps
// fps setup
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
utils::hook::call(SELECT_VALUE(0x14018D261, 0x140213B27), &perf_update); //h1sp
utils::hook::call(SELECT_VALUE(0x14018D261, 0x14025B747), &perf_update); // H1(1.4)
// change cg_drawfps flags to saved
utils::hook::call(SELECT_VALUE(0x140139F48, 0x1401A4B8E), &cg_draw_fps_register_stub); //h1sp

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@ -0,0 +1,60 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
namespace lui
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp()) return;
// Don't show create cod account popup
//utils::hook::set<uint32_t>(0x14017C957, 0); // H1(1.4)
//#ifdef _DEBUG
// Enable development menus (causes issues in sp)
//utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x1401AB779), 1);
//#endif
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 0, 0, 0);
});
command::add("lui_open_popup", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open_popup <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
});
command::add("runMenuScript", [](const command::params& params)
{
const auto args_str = params.join(1);
const auto* args = args_str.data();
game::UI_RunMenuScript(0, &args);
});
}
};
}
REGISTER_COMPONENT(lui::component)

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@ -3,13 +3,11 @@
#include "command.hpp"
#include "network.hpp"
#include "game_console.hpp"
#include "../game/game.hpp"
#include "console.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <game/dvars.hpp>
#include <component/console.hpp>
namespace network
{
@ -56,11 +54,11 @@ namespace network
// Command handled
a.popad64();
a.mov(al, 1);
a.jmp(0x140252AF8); //H1MP64(1.4)
a.jmp(0x140252AF8); // H1MP64(1.4)
a.bind(return_unhandled);
a.popad64();
a.jmp(0x14025234C); //H1MP64(1.4)
a.jmp(0x14025234C); // H1MP64(1.4)
}
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
@ -105,11 +103,11 @@ namespace network
get_callbacks()[utils::string::to_lower(command)] = callback;
}
void dw_send_to_stub(const unsigned int size, const char* src, game::netadr_s* a3)
int dw_send_to_stub(const int size, const char* src, game::netadr_s* a3)
{
sockaddr s = {};
game::NetadrToSockadr(a3, &s); //0x1404F62F0
sendto(*game::query_socket, src, size - 2, 0, &s, 16);
game::NetadrToSockadr(a3, &s);
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
}
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
@ -122,16 +120,23 @@ namespace network
send_data(address, packet);
}
void send_data(const game::netadr_s& address, const std::string& data)
{
auto size = static_cast<int>(data.size());
if (address.type == game::NA_LOOPBACK)
{
game::NET_SendLoopPacket(game::NS_CLIENT1, static_cast<int>(data.size()), data.data(), &address);
// TODO: Fix this for loopback
if (size > 1280)
{
console::error("Packet was too long. Truncated!\n");
size = 1280;
}
game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
}
else
{
game::Sys_SendPacket(static_cast<int>(data.size()), data.data(), &address);
game::Sys_SendPacket(size, data.data(), &address);
}
}
@ -168,7 +173,8 @@ namespace network
game::dvar_t* register_netport_stub(const char* dvarName, int value, int min, int max, unsigned int flags,
const char* description)
{
auto dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port");
game::dvar_t* dvar;
dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED);
// read net_port from command line
command::read_startup_variable("net_port");
@ -190,7 +196,7 @@ namespace network
// redirect dw_sendto to raw socket
//utils::hook::jump(0x1404D850A, reinterpret_cast<void*>(0x1404D849A));
utils::hook::call(0x140513467, dw_send_to_stub); // H1MP64(1.4)
utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub);
utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub); // H1MP64(1.4)
// intercept command handling
utils::hook::jump(0x140252327, utils::hook::assemble(handle_command_stub), true); // H1MP64(1.4)
@ -213,64 +219,66 @@ namespace network
// disable xuid verification
utils::hook::set<uint8_t>(0x14005B62D, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x14005B649, 0xEB); // H1MP64(1.4) NOT_SURE SHOULD JZ BUT LEA
utils::hook::set<uint8_t>(0x14005B649, 0xEB); // H1MP64(1.4)
// disable xuid verification
utils::hook::nop(0x14048382C, 2); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x140483889, 0xEB); // H1MP64(1.4) NOT_SURE
utils::hook::nop(0x14048382C, 2);
utils::hook::set<uint8_t>(0x140483889, 0xEB); // H1MP64(1.4)
// ignore configstring mismatch
utils::hook::set<uint8_t>(0x1402591C9, 0xEB); // H1MP64(1.4)
// ignore dw handle in SV_PacketEvent
utils::hook::set<uint8_t>(0x1404898E2, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x1404898E2, 0xEB);
utils::hook::call(0x1404898D6, &net_compare_address); // H1MP64(1.4)
// ignore dw handle in SV_FindClientByAddress
utils::hook::set<uint8_t>(0x140488EFD, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x140488EFD, 0xEB);
utils::hook::call(0x140488EF1, &net_compare_address); // H1MP64(1.4)
// ignore dw handle in SV_DirectConnect
utils::hook::set<uint8_t>(0x140480C58, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x140480CF2, 0xEB); // H1MP64(1.4) NOT_SURE
utils::hook::set<uint8_t>(0x140480CF2, 0xEB); // H1MP64(1.4)
utils::hook::call(0x140480C4B, &net_compare_address); // H1MP64(1.4)
utils::hook::call(0x140480E62, &net_compare_address); // H1MP64(1.4)
// increase cl_maxpackets
//dvars::override::Dvar_RegisterInt("cl_maxpackets", 1000, 1, 1000, 0x1);
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, 0x1, true);
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
// increase snaps
dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
// ignore impure client
utils::hook::jump(0x140481B58, reinterpret_cast<void*>(0x140481BEE)); // H1MP64(1.4)
// don't send checksum
utils::hook::set<uint8_t>(0x140513433, 0); // H1MP64(1.4) mov: r8d, edi ; LEN
utils::hook::set<uint8_t>(0x14051345A, 0); // H1MP64(1.4)
// don't read checksum
utils::hook::jump(0x140513389, 0x14051339F); // H1MP64(1.4)
utils::hook::jump(0x140513389, 0x14051339F);
// don't try to reconnect client
utils::hook::call(0x140480DFF, reconnect_migratated_client); // H1MP64(1.4)
utils::hook::call(0x140480DFF, reconnect_migratated_client);
utils::hook::nop(0x140480DDB, 4); // H1MP64(1.4) this crashes when reconnecting for some reason
// allow server owner to modify net_port before the socket bind
utils::hook::call(0x140512BE5, register_netport_stub); // H1MP64(1.4)
utils::hook::call(0x140512D20, register_netport_stub); // H1MP64(1.4)
// increase allowed packet size
const auto max_packet_size = 0x20000;
utils::hook::set<int>(0x1404255F0, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x14042562E, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x140425521, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x140425549, max_packet_size); // H1MP64(1.4)
// ignore built in "print" oob command and add in our own
utils::hook::set<uint8_t>(0x14025280E, 0xEB); // H1MP64(1.4)
on("print", [](const game::netadr_s& addr, const std::string_view& data)
on("print", [](const game::netadr_s&, const std::string_view& data)
{
const std::string message{ data };
if (game::environment::is_dedi())
{
printf("%s\n", message.data());
}
else
{
console::info("%s\n", message.data()); //test
}
console::info(message.data());
});
}
}

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@ -148,7 +148,8 @@ namespace game
WEAK symbol<char* (GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
uint32_t imageFlags, DXGI_FORMAT imageFormat, int a8, const char* name, const void* initData)> Image_Setup{ 0, 0x14074B2A0 };
WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{ 0, 0x1405F0EE0 };
WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{ 0, 0x14048E450 }; //
WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{ 0, 0x1405EE1A0 };
WEAK symbol<const float* (const float* v)> Scr_AllocVector{ 0, 0x1405C3220 };
@ -178,6 +179,8 @@ namespace game
WEAK symbol<const char* (const char* string)> UI_SafeTranslateString{ 0x140350430, 0x1405A2930 }; // H1(1.4)
WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{ 0, 0x1404CFE60 }; // H1(1.4)
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{ 0x140648FD4, 0x14089EED0 }; // H1(1.4)
WEAK symbol<int(jmp_buf* Buf)> _setjmp{ 0x1406BFDD0, 0x1408EC2E0 }; // H1(1.4)
@ -192,8 +195,8 @@ namespace game
WEAK symbol<GfxDrawMethod_s> gfxDrawMethod{ 0,0x14EDF9E00 };
WEAK symbol<int> dvarCount{ 0, 0x14BFBB310 };
WEAK symbol<dvar_t*> sortedDvars{ 0,0x14BFBB320 };
WEAK symbol<int> dvarCount{ 0, 0x14D064CF4 }; //h1mp
WEAK symbol<dvar_t*> sortedDvars{ 0,0x14D064D00 }; //h1mp
WEAK symbol<unsigned int> levelEntityId{ 0,0x14B5E0B30 };
WEAK symbol<int> g_script_error_level{ 0,0x14BA9CC24 };