Delete io.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "console.hpp"
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#include "gsc.hpp"
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#include "logfile.hpp"
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#include "scheduler.hpp"
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#include "gsc.hpp"
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#include <utils/hook.hpp>
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#include <utils/http.hpp>
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#include <utils/io.hpp>
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namespace io
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{
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namespace
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{
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void replace(std::string& str, const std::string& from, const std::string& to)
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{
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const auto start_pos = str.find(from);
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if (start_pos == std::string::npos)
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{
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return;
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}
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str.replace(start_pos, from.length(), to);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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gsc::function::add("print", []()
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{
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const auto num = game::Scr_GetNumParam();
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std::string buffer{};
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for (auto i = 0; i < num; i++)
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{
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const auto str = game::Scr_GetString(i);
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buffer.append(str);
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buffer.append("\t");
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}
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#ifdef DEBUG
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console::debug("[SCRIPT] %s\n", buffer.data());
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#else
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console::info("[SCRIPT] %s\n", buffer.data());
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#endif
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});
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gsc::function::add("assert", []()
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{
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const auto expr = gsc::get_argument(0).as<int>();
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if (!expr)
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{
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throw std::runtime_error("assert fail");
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}
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});
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gsc::function::add("assertex", []()
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{
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const auto expr = gsc::get_argument(0).as<int>();
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if (!expr)
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{
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const auto error = gsc::get_argument(1).as<std::string>();
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throw std::runtime_error(error);
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}
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});
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gsc::function::add("replacefunc", []()
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{
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const auto what = gsc::get_argument(0).get_raw();
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const auto with = gsc::get_argument(1).get_raw();
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if (what.type != game::SCRIPT_FUNCTION)
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{
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throw std::runtime_error("replaceFunc: parameter 1 must be a function");
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return;
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}
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if (with.type != game::SCRIPT_FUNCTION)
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{
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throw std::runtime_error("replaceFunc: parameter 2 must be a function");
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return;
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}
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logfile::set_gsc_hook(what.u.codePosValue, with.u.codePosValue);
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});
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gsc::function::add("toupper", []()
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{
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const auto string = gsc::get_argument(0).as<std::string>();
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game::Scr_AddString(utils::string::to_upper(string).data());
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});
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gsc::function::add("logprint", []()
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{
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std::string buffer{};
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const auto params = game::Scr_GetNumParam();
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for (auto i = 0; i < params; i++)
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{
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const auto string = game::Scr_GetString(i);
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buffer.append(string);
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}
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game::G_LogPrintf("%s", buffer.data());
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});
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gsc::function::add("va", []()
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{
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auto fmt = gsc::get_argument(0).as<std::string>();
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const auto params = game::Scr_GetNumParam();
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for (auto i = 1; i < params; i++)
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{
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const auto arg = gsc::get_argument(i).to_string();
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replace(fmt, "%s", arg);
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}
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game::Scr_AddString(fmt.data());
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});
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gsc::function::add("fileexists", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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game::Scr_AddBool(utils::io::file_exists(path));
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});
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gsc::function::add("writefile", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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const auto data = gsc::get_argument(1).as<std::string>();
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const auto params = game::Scr_GetNumParam();
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auto append = false;
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if (params > 2)
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{
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append = gsc::get_argument(2).as<bool>();
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}
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game::Scr_AddBool(utils::io::write_file(path, data, append));
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});
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gsc::function::add("readfile", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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game::Scr_AddString(utils::io::read_file(path).data());
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});
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/*
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gsc::function::add("filesize", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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// return type is size_t, so we probably need to find a way to do that :P maybe just make it a string? lmao
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game::Scr_AddInt(utils::io::file_size(path));
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});
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*/
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gsc::function::add("createdirectory", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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game::Scr_AddBool(utils::io::create_directory(path));
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});
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gsc::function::add("directoryexists", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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game::Scr_AddBool(utils::io::directory_exists(path));
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});
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gsc::function::add("directoryisempty", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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game::Scr_AddBool(utils::io::directory_is_empty(path));
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});
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/*
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gsc::function::add("listfiles", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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const auto files = utils::io::list_files(path);
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scripting::array array{};
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for (const auto& file : files)
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{
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array.push(file);
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}
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return array;
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});
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*/
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gsc::function::add("copyfolder", []()
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{
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const auto source = gsc::get_argument(0).as<std::string>();
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const auto target = gsc::get_argument(1).as<std::string>();
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utils::io::copy_folder(source, target);
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});
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gsc::function::add("removefile", []()
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{
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const auto path = gsc::get_argument(0).as<std::string>();
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game::Scr_AddBool(utils::io::remove_file(path));
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});
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}
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};
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}
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REGISTER_COMPONENT(io::component)
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