This commit is contained in:
m 2022-02-27 22:58:49 -06:00
parent 6db0cde0ce
commit 0a08578f39
2 changed files with 2 additions and 10 deletions

View File

@ -303,9 +303,7 @@ namespace server_list
bool get_master_server(game::netadr_s& address) bool get_master_server(game::netadr_s& address)
{ {
return game::NET_StringToAdr("master.xlabs.dev:20810", &address); // localhost works, but not outside localhost return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
// return game::NET_StringToAdr("master.ff.h1p.co:20180", &address);
} }
void handle_info_response(const game::netadr_s& address, const utils::info_string& info) void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
@ -374,11 +372,6 @@ namespace server_list
if (!game::environment::is_mp()) return; if (!game::environment::is_mp()) return;
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST"); localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
localized_strings::override("LUA_MENU_STORE", "Server List");
localized_strings::override("LUA_MENU_STORE_DESC", "Browse available servers.");
// shitty ping workaround
// localized_strings::override("MENU_NUMPLAYERS", "Type");
// hook LUI_OpenMenu to refresh server list for system link menu // hook LUI_OpenMenu to refresh server list for system link menu
lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub); lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
@ -396,7 +389,6 @@ namespace server_list
network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data) network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
{ {
console::info("getServersResponse\n");
{ {
std::lock_guard<std::mutex> _(mutex); std::lock_guard<std::mutex> _(mutex);
if (!master_state.requesting || master_state.address != target) if (!master_state.requesting || master_state.address != target)

View File

@ -103,7 +103,7 @@ namespace game
WEAK symbol<mp::gentity_s*(const char* name)> SV_AddBot{0, 0x140480190}; WEAK symbol<mp::gentity_s*(const char* name)> SV_AddBot{0, 0x140480190};
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x14046E6C0}; WEAK symbol<bool(int clientNum)> SV_BotIsBot{0, 0x14046E6C0};
WEAK symbol<const char* ()> SV_BotGetRandomName{0, 0x14046DBA0}; WEAK symbol<const char* ()> SV_BotGetRandomName{0, 0x14046DBA0};
WEAK symbol<int(mp::gentity_s* ent)> SV_SpawnTestClient{ 0, 0x1404832A0 }; WEAK symbol<int(mp::gentity_s* ent)> SV_SpawnTestClient{0, 0x1404832A0};
WEAK symbol<const char* (int clientNum)> SV_GetGuid{0, 0x140484B90}; WEAK symbol<const char* (int clientNum)> SV_GetGuid{0, 0x140484B90};
WEAK symbol<int(int clientNum)> SV_GetClientPing{0, 0x140484B70}; WEAK symbol<int(int clientNum)> SV_GetClientPing{0, 0x140484B70};