cleanup
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@ -303,9 +303,7 @@ namespace server_list
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bool get_master_server(game::netadr_s& address)
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bool get_master_server(game::netadr_s& address)
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{
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{
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return game::NET_StringToAdr("master.xlabs.dev:20810", &address); // localhost works, but not outside localhost
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return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
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// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
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// return game::NET_StringToAdr("master.ff.h1p.co:20180", &address);
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}
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}
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void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
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void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
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@ -374,11 +372,6 @@ namespace server_list
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if (!game::environment::is_mp()) return;
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if (!game::environment::is_mp()) return;
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localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
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localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
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localized_strings::override("LUA_MENU_STORE", "Server List");
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localized_strings::override("LUA_MENU_STORE_DESC", "Browse available servers.");
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// shitty ping workaround
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// localized_strings::override("MENU_NUMPLAYERS", "Type");
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// hook LUI_OpenMenu to refresh server list for system link menu
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// hook LUI_OpenMenu to refresh server list for system link menu
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lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
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lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
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@ -396,7 +389,6 @@ namespace server_list
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network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
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network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
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{
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{
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console::info("getServersResponse\n");
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{
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{
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std::lock_guard<std::mutex> _(mutex);
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std::lock_guard<std::mutex> _(mutex);
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if (!master_state.requesting || master_state.address != target)
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if (!master_state.requesting || master_state.address != target)
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