Some fixes
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6d2a5bf5bc
commit
0829fa8b01
@ -66,6 +66,14 @@ namespace download
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return 0;
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}
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void menu_error(const std::string& error)
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{
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scheduler::once([=]()
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{
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party::menu_error(error);
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}, scheduler::pipeline::lui);
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}
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}
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void start_download(const game::netadr_s& target, const utils::info_string& info)
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@ -81,7 +89,7 @@ namespace download
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}
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return scheduler::cond_continue;
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});
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}, scheduler::pipeline::main);
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return;
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}
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@ -94,7 +102,7 @@ namespace download
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const auto base = info.get("sv_wwwBaseUrl");
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if (base.empty())
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{
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party::menu_error("Download failed: Server doesn't have 'sv_wwwBaseUrl' dvar set.");
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menu_error("Download failed: Server doesn't have 'sv_wwwBaseUrl' dvar set.");
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return;
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}
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@ -129,7 +137,7 @@ namespace download
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const auto data = utils::http::get_data(url, {}, {}, &progress_callback);
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if (!data.has_value())
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{
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party::menu_error("Download failed: An unknown error occurred, please try again.");
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menu_error("Download failed: An unknown error occurred, please try again.");
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return;
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}
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@ -141,7 +149,7 @@ namespace download
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const auto& result = data.value();
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if (result.code != CURLE_OK)
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{
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party::menu_error(utils::string::va("Download failed: %s (%i)\n", result.code, curl_easy_strerror(result.code)));
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menu_error(utils::string::va("Download failed: %s (%i)\n", result.code, curl_easy_strerror(result.code)));
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return;
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}
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@ -153,7 +161,6 @@ namespace download
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ui_scripting::notify("mod_download_done", {});
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}, scheduler::pipeline::lui);
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// reconnect back to target after download of mod is finished
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scheduler::once([=]()
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{
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party::connect(target);
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@ -176,9 +183,8 @@ namespace download
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scheduler::once([]()
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{
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ui_scripting::notify("mod_download_done", {});
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}, scheduler::pipeline::lui);
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party::menu_error("Download for server mod has been cancelled.");
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}, scheduler::pipeline::lui);
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}
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}
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@ -155,7 +155,7 @@ namespace party
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const auto server_fs_game = utils::string::to_lower(info.get("fs_game"));
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if (!server_fs_game.starts_with("mods/") || server_fs_game.contains('.'))
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{
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console::info("Invalid server fs_game value %s\n", server_fs_game.data());
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menu_error(utils::string::va("Invalid server fs_game value %s\n", server_fs_game.data()));
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return true;
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}
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@ -218,21 +218,14 @@ namespace party
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void menu_error(const std::string& error)
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{
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// print error to console
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console::error("%s\n", error.data());
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scheduler::once([&]()
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{
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// check if popup_acceptinginvite is open and close if so
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if (game::Menu_IsMenuOpenAndVisible(0, "popup_acceptinginvite"))
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{
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utils::hook::invoke<void>(0x26BE80_b, 0, "popup_acceptinginvite", 0, *game::hks::lua_state); // LUI_LeaveMenuByName
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}
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// set ui error information
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utils::hook::invoke<void>(0x17D770_b, error.data(), "MENU_NOTICE"); // Com_SetLocalizedErrorMessage
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utils::hook::set(0x2ED2F78_b, 1);
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}, scheduler::pipeline::lui);
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*reinterpret_cast<int*>(0x2ED2F78_b) = 1;
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}
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void clear_sv_motd()
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@ -745,8 +738,6 @@ namespace party
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return;
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}
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// returning true doesn't exactly mean there is a error, but more or less means that we are cancelling the connection for more than one different reason.
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// if there is a genuine error that occurs, menu_error is called within the function.
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if (download_mod(target, info))
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{
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return;
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