This too
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@ -33,22 +33,10 @@ namespace patches
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{
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{
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return;
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return;
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}
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}
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return sv_kick_client_num_hook.invoke<void>(client_num, reason);
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return sv_kick_client_num_hook.invoke<void>(client_num, reason);
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}
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}
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utils::hook::detour gscr_set_save_dvar_hook;
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void gscr_set_save_dvar_stub()
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{
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const auto string = utils::string::to_lower(utils::hook::invoke<const char*>(SELECT_VALUE(0x140375210, 0x140443150), 0));
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if (string == "cg_fov" || string == "cg_fovscale")
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{
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return;
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}
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gscr_set_save_dvar_hook.invoke<void>();
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}
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std::string get_login_username()
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std::string get_login_username()
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{
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{
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char username[UNLEN + 1];
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char username[UNLEN + 1];
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@ -159,15 +147,15 @@ namespace patches
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// Unlock fps in main menu
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// Unlock fps in main menu
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utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
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utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
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if (!game::environment::is_dedi())
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{
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// Fix mouse lag
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// Fix mouse lag
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utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
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utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
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scheduler::loop([]()
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scheduler::loop([]()
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{
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{
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SetThreadExecutionState(ES_DISPLAY_REQUIRED);
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SetThreadExecutionState(ES_DISPLAY_REQUIRED);
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}, scheduler::pipeline::main);
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}, scheduler::pipeline::main);
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}
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// Prevent game from overriding cg_fov and cg_fovscale values
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gscr_set_save_dvar_hook.create(SELECT_VALUE(0x1402AE020, 0x14036B600), &gscr_set_save_dvar_stub);
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// Make cg_fov and cg_fovscale saved dvars
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// Make cg_fov and cg_fovscale saved dvars
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dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
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dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
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