sustainammo for sp

This commit is contained in:
Skull 2022-07-18 06:14:35 +03:00
parent 8cd9de5700
commit 048bfe1455

View File

@ -273,6 +273,10 @@ namespace gameplay
public:
void post_unpack() override
{
dvars::player_sustainAmmo = dvars::register_bool("player_sustainAmmo", false,
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x4AF600_b, 0x2DF830_b), &pm_weapon_use_ammo_stub);
// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
pm_player_trace_hook.create(SELECT_VALUE(0x4A0A90_b, 0x2D14C0_b), &pm_player_trace_stub);
@ -284,10 +288,6 @@ namespace gameplay
{
return;
}
dvars::player_sustainAmmo = dvars::register_bool("player_sustainAmmo", false,
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
pm_weapon_use_ammo_hook.create(0x2DF830_b, &pm_weapon_use_ammo_stub);
utils::hook::nop(0x4006AD_b, 15);
utils::hook::jump(0x4006AD_b, g_speed_stub(), true);