Fix name dvar
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c9a419e42b
commit
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@ -46,7 +46,23 @@ namespace patches
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return "Unknown Soldier";
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return "Unknown Soldier";
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}
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}
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return std::string{ username, username_len - 1 };
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return std::string{username, username_len - 1};
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}
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utils::hook::detour com_register_dvars_hook;
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void com_register_dvars_stub()
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{
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if (game::environment::is_mp())
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{
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// Make name save
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dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
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// Disable data validation error popup
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dvars::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, "");
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}
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return com_register_dvars_hook.invoke<void>();
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}
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}
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utils::hook::detour set_client_dvar_from_server_hook;
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utils::hook::detour set_client_dvar_from_server_hook;
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@ -151,6 +167,9 @@ namespace patches
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public:
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public:
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void post_unpack() override
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void post_unpack() override
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{
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{
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// Register dvars
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com_register_dvars_hook.create(SELECT_VALUE(0, 0x15BB60_b), &com_register_dvars_stub);
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// Unlock fps in main menu
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// Unlock fps in main menu
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utils::hook::set<BYTE>(SELECT_VALUE(0, 0x34396B_b), 0xEB);
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utils::hook::set<BYTE>(SELECT_VALUE(0, 0x34396B_b), 0xEB);
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@ -65,9 +65,9 @@ namespace game
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WEAK symbol<dvar_t*(int hash, const char* name, int value, int min, int max,
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WEAK symbol<dvar_t*(int hash, const char* name, int value, int min, int max,
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unsigned int flags)> Dvar_RegisterInt{0x0, 0x182A10};
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unsigned int flags)> Dvar_RegisterInt{0x0, 0x182A10};
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WEAK symbol<dvar_t*(int hash, const char* dvarName, float value, float min,
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WEAK symbol<dvar_t*(int hash, const char* dvarName, float value, float min,
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float max, unsigned int flags)> Dvar_RegisterFloat{0x0, 0x182900};
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float max, unsigned int flags)> Dvar_RegisterFloat{0x0, 0x1827F0};
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WEAK symbol<dvar_t*(int hash, const char* dvarName, const char* value,
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WEAK symbol<dvar_t*(int hash, const char* dvarName, const char* value,
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unsigned int flags)> Dvar_RegisterString{0x0, 0x182AF0};
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unsigned int flags)> Dvar_RegisterString{0x0, 0x182BD0};
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WEAK symbol<dvar_t*(int dvarName, const char* a2, float x, float y, float z,
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WEAK symbol<dvar_t*(int dvarName, const char* a2, float x, float y, float z,
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float w, float min, float max, unsigned int flags)> Dvar_RegisterVec4{0x0, 0x183010};
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float w, float min, float max, unsigned int flags)> Dvar_RegisterVec4{0x0, 0x183010};
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