Show player/server count in server list
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@ -7,6 +7,8 @@ end
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game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
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game:addlocalizedstring("MENU_PING", "Ping")
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game:addlocalizedstring("SERVERLIST_PLAYER_COUNT", "&&1 Players")
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game:addlocalizedstring("SERVERLIST_SERVER_COUNT", "&&1 Servers")
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local columns = {
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{
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@ -195,8 +197,33 @@ function menu_systemlink_join(f19_arg0, f19_arg1)
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SystemLinkJoinMenu.UpdateCounterText(menu, nil)
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Lobby.BuildServerList(Engine.GetFirstActiveController())
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local playercount = LUI.UIText.new({
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rightAnchor = true,
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topAnchor = true,
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height = 18,
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bottom = 58,
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font = CoD.TextSettings.BodyFont.Font,
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width = 300,
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alignment = LUI.Alignment.Right,
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})
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menu:addElement(playercount)
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local servercount = LUI.UIText.new({
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rightAnchor = true,
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topAnchor = true,
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height = 18,
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bottom = 58 - 25,
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font = CoD.TextSettings.BodyFont.Font,
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width = 300,
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alignment = LUI.Alignment.Right,
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})
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menu:addElement(servercount)
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menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
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SystemLinkJoinMenu.UpdateCounterText(menu, event)
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playercount:setText(Engine.Localize("@SERVERLIST_PLAYER_COUNT", serverlist:getplayercount()))
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servercount:setText(Engine.Localize("@SERVERLIST_SERVER_COUNT", serverlist:getservercount()))
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end)
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SystemLinkJoinMenu.UpdateGameList(menu)
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