commit
014b9ba0c5
117
data/scripts/logging/__init__.lua
Normal file
117
data/scripts/logging/__init__.lua
Normal file
@ -0,0 +1,117 @@
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-- modified version of https://github.com/Joelrau/S1x-IW6x-g_log-script (permission to use by author)
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if (game:getdvar("gamemode") ~= "mp") then
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return
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end
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-- setup dvars
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game:setdvarifuninitialized("logfile", 1)
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if (tonumber(game:getdvar("logfile")) < 1) then
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return
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end
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game:setdvarifuninitialized("g_log", "logs/games_mp.log")
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start_time = 0
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function get_time()
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local seconds = math.floor((game:gettime() - start_time) / 1000)
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local minutes = math.floor(seconds / 60)
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time = string.format("%d:%02d", minutes, seconds - minutes * 60)
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while (string.len(time) < 6) do
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time = " " .. time
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end
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time = time .. " "
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return time
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end
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function create_path(path)
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local dir = path:gsub("%/", "\\"):match("(.*[\\])")
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os.execute("if not exist " .. dir .. " mkdir " .. dir)
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end
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function log_print(message)
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local path = game:getdvar("g_log")
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local file = io.open(path, "a")
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if (file == nil) then
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create_path(path)
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file = assert(io.open(path, "a"))
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end
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file:write(get_time() .. message .. "\n")
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file:close()
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end
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function init()
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start_time = game:gettime()
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log_print("------------------------------------------------------------")
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log_print("InitGame")
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-- player callbacks
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level:onnotify("connected", function(player)
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player:player_connected()
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end)
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level:onnotify("say", function(player, message, hidden)
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player:say(message)
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end)
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level:onnotify("say_team", function(player, message, hidden)
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player:say(message, "say_team")
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end)
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-- damage/killed hooks
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game:onplayerdamage(player_damage)
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game:onplayerkilled(player_killed)
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-- other level notifies for log
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level:onnotify("exitLevel_called", function()
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log_print("ExitLevel: executed")
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end)
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level:onnotify("shutdownGame_called", function()
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log_print("ShutdownGame:")
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log_print("------------------------------------------------------------")
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end)
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end
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function entity:player_connected()
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log_print(string.format("J;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
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self:onnotifyonce("disconnect", function()
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self:disconnect()
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end)
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end
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function entity:disconnect()
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log_print(string.format("Q;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
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end
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function player_damage(self_, inflictor, attacker, damage, dflags, mod, weapon, vPoint, vDir, hitLoc)
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if (game:isplayer(attacker) == 1) then
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log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
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weapon, damage, mod, hitLoc))
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else
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log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
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end
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end
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function player_killed(self_, inflictor, attacker, damage, mod, weapon, vDir, hitLoc, psTimeOffset, deathAnimDuration)
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if (game:isplayer(attacker) == 1) then
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log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
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weapon, damage, mod, hitLoc))
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else
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log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
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end
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end
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-- this function handles 'say' and 'say_team'
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function entity:say(message, mode)
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if (not mode) then
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mode = "say"
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end
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log_print(string.format("%s;%s;%i;%s;%s", mode, self:getguid(), self:getentitynumber(), self.name, message))
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end
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init()
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@ -1,3 +1,7 @@
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if (game:issingleplayer() or not Engine.InFrontend()) then
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return
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end
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Cac.GameModes.Data = {
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Standard = {
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Label = Engine.Localize("@MPUI_STANDARD_CAPS"),
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@ -63,6 +63,20 @@ function menu_xboxlive(f16_arg0, f16_arg1)
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Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
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end
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local root = Engine.GetLuiRoot()
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if (root.vltimer) then
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root.vltimer:close()
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end
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root.vltimer = LUI.UITimer.new(4000, "vl")
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root:addElement(root.vltimer)
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root:registerEventHandler("vl", function()
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if (Engine.GetDvarBool("virtualLobbyReady")) then
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root.vltimer:close()
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game:virtuallobbypresentable()
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end
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end)
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return menu
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end
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@ -10,7 +10,7 @@ game:addlocalizedstring("MENU_PING", "Ping")
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local columns = {
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{
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offset = 10,
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offset = 40,
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text = "@MENU_HOST_NAME",
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dataindex = 0
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},
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@ -33,6 +33,28 @@ local columns = {
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offset = 1100,
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text = "@MENU_PING",
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dataindex = 4
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},
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{
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offset = 10,
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image = "s1_icon_locked",
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customelement = function(value, offset)
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return LUI.UIImage.new({
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leftAnchor = true,
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topAnchor = true,
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height = 20,
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width = 20,
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left = offset,
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top = 2,
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material = RegisterMaterial(CoD.Material.RestrictedIcon),
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alpha = value == "1" and 1 or 0,
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color = {
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r = 1,
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b = 1,
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g = 1
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}
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})
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end,
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dataindex = 5
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}
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}
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@ -68,7 +90,20 @@ SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
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button.m_eventHandlers = {}
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for i = 1, #columns do
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
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if (columns[i].text) then
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
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elseif (columns[i].image) then
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local image = LUI.UIImage.new({
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leftAnchor = true,
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topAnchor = true,
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height = 20,
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width = 20,
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top = 2,
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left = columns[i].offset,
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material = RegisterMaterial(columns[i].image)
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})
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button.textHolder:addElement(image)
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end
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end
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element:addElement(button)
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@ -83,6 +118,9 @@ SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
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local gettext = function(i)
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local text = Lobby.GetServerData(controller, index, columns[i].dataindex)
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if (columns[i].customelement) then
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text = columns[i].customelement(text)
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end
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local islast = not columns[i + 1]
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local end_ = islast and 1130 or columns[i + 1].offset
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@ -100,7 +138,13 @@ SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
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end
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for i = 1, #columns do
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
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if (columns[i].customelement) then
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local value = Lobby.GetServerData(controller, index, columns[i].dataindex)
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local element = columns[i].customelement(value, columns[i].offset)
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button.textHolder:addElement(element)
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else
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SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
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end
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end
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menu.list:addElement(button)
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@ -131,6 +175,8 @@ SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
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el:setText(text)
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menu:addElement(el)
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return el
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end
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function menu_systemlink_join(f19_arg0, f19_arg1)
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@ -40,6 +40,7 @@ namespace dedicated
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game::netadr_s target{};
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if (server_list::get_master_server(target))
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{
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console::info("Sending heartbeat");
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network::send(target, "heartbeat", "H1");
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}
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}
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@ -119,8 +119,8 @@ namespace images
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return;
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}
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setup_texture_hook.create(SELECT_VALUE(0x55F870_b, 0x6829C0_b), setup_texture_stub);
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load_texture_hook.create(SELECT_VALUE(0x83300_b, 0xA4AA0_b), load_texture_stub);
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setup_texture_hook.create(SELECT_VALUE(0x83300_b, 0xA4AA0_b), setup_texture_stub);
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load_texture_hook.create(SELECT_VALUE(0x82050_b, 0xA37A0_b), load_texture_stub);
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}
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};
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}
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@ -250,6 +250,17 @@ namespace patches
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"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
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utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // "Out of memory. You are probably low on disk space."
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// "fix" for rare 'Out of memory error' error
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// this will *at least* generate the configs for mp/sp, which is the #1 issue
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if (utils::flags::has_flag("memoryfix"))
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{
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utils::hook::jump(SELECT_VALUE(0x5110D0_b, 0x6200C0_b), malloc);
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utils::hook::jump(SELECT_VALUE(0x510FF0_b, 0x61FFE0_b), _aligned_malloc);
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utils::hook::jump(SELECT_VALUE(0x511130_b, 0x620120_b), free);
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utils::hook::jump(SELECT_VALUE(0x511220_b, 0x620210_b), realloc);
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utils::hook::jump(SELECT_VALUE(0x511050_b, 0x620040_b), _aligned_realloc);
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}
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if (!game::environment::is_sp())
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{
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patch_mp();
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@ -333,16 +344,6 @@ namespace patches
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// Prevent clients from sending invalid reliableAcknowledge
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utils::hook::call(0x1CBD06_b, sv_execute_client_message_stub);
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// "fix" for rare 'Out of memory error' error
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if (utils::flags::has_flag("memoryfix"))
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{
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utils::hook::jump(0x6200C0_b, malloc);
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utils::hook::jump(0x61FFE0_b, _aligned_malloc);
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utils::hook::jump(0x620120_b, free);
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utils::hook::jump(0x620210_b, realloc);
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utils::hook::jump(0x620040_b, _aligned_realloc);
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}
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// Change default hostname and make it replicated
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dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
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@ -36,6 +36,7 @@ namespace server_list
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game::CodPlayMode play_mode;
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char in_game;
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game::netadr_s address;
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bool is_private;
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};
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struct
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@ -156,6 +157,11 @@ namespace server_list
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return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping);
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}
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if (column == 5)
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{
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return servers[i].is_private ? "1" : "0";
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}
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return "";
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}
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@ -362,6 +368,7 @@ namespace server_list
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server.max_clients = atoi(info.get("sv_maxclients").data());
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server.bots = atoi(info.get("bots").data());
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server.ping = std::min(now - start_time, 999);
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server.is_private = atoi(info.get("isPrivate").data()) == 1;
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server.in_game = 1;
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@ -373,16 +380,22 @@ namespace server_list
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp()) return;
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scheduler::once([]()
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if (!game::environment::is_sp())
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{
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// add dvars to change destination master server ip/port
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master_server_ip = dvars::register_string("masterServerIP", "master.h1.gg", game::DVAR_FLAG_NONE,
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"IP of the destination master server to connect to");
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master_server_port = dvars::register_string("masterServerPort", "20810", game::DVAR_FLAG_NONE,
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"Port of the destination master server to connect to");
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}, scheduler::pipeline::main);
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scheduler::once([]()
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{
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// add dvars to change destination master server ip/port
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master_server_ip = dvars::register_string("masterServerIP", "master.h1.gg", game::DVAR_FLAG_NONE,
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"IP of the destination master server to connect to");
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master_server_port = dvars::register_string("masterServerPort", "20810", game::DVAR_FLAG_NONE,
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"Port of the destination master server to connect to");
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}, scheduler::pipeline::main);
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}
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if (!game::environment::is_mp())
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{
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return;
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}
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localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
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|
@ -337,6 +337,11 @@ namespace ui_scripting
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};
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}
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game_type["virtuallobbypresentable"] = [](const game&)
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{
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::game::Dvar_SetFromStringByNameFromSource("virtualLobbyPresentable", "1", ::game::DvarSetSource::DVAR_SOURCE_INTERNAL);
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};
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auto updater_table = table();
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lua["updater"] = updater_table;
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|
@ -27,6 +27,7 @@
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#define DATA_PATH_DEV "data-dev/"
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#define ERR_UPDATE_CHECK_FAIL "Failed to check for updates"
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#define ERR_UPDATE_CHECK_FAIL_BAD_RESPONSE "Bad response"
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#define ERR_DOWNLOAD_FAIL "Failed to download file "
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#define ERR_WRITE_FAIL "Failed to write file "
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@ -345,7 +346,7 @@ namespace updater
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if (!j.IsArray())
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{
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set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
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set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL_BAD_RESPONSE);
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return;
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}
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||||
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||||
|
@ -156,11 +156,6 @@ namespace scripting::lua
|
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return normalize_vector(a);
|
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};
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vector_type["normalize"] = [](const vector& a)
|
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{
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return normalize_vector(a);
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};
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||||
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vector_type["toangles"] = [](const vector& a)
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{
|
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return call("vectortoangles", {a}).as<vector>();
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||||
|
@ -12,11 +12,6 @@ function startupdatecheck(popup, autoclose)
|
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end
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|
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if (not updater.getupdatecheckstatus()) then
|
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if (autoclose) then
|
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LUI.FlowManager.RequestLeaveMenu(popup)
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return
|
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end
|
||||
|
||||
popup.text:setText("Error: " .. updater.getlasterror())
|
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return
|
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end
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||||
@ -71,11 +66,6 @@ function startupdatedownload(popup, autoclose)
|
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end
|
||||
|
||||
if (not updater.getupdatedownloadstatus()) then
|
||||
if (autoclose) then
|
||||
LUI.FlowManager.RequestLeaveMenu(popup)
|
||||
return
|
||||
end
|
||||
|
||||
popup.text:setText("Error: " .. updater.getlasterror())
|
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return
|
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end
|
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|
@ -46,6 +46,13 @@ namespace utils::vector
|
||||
out[1] = veca[1] - vecb[1];
|
||||
out[2] = veca[2] - vecb[2];
|
||||
}
|
||||
|
||||
void add(const float* veca, const float* vecb, float* out)
|
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{
|
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out[0] = veca[0] + vecb[0];
|
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out[1] = veca[1] + vecb[1];
|
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out[2] = veca[2] + vecb[2];
|
||||
}
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||||
|
||||
float length(float* v)
|
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{
|
||||
|
@ -7,6 +7,7 @@ namespace utils::vector
|
||||
void scale(const float* in, float scale, float* out);
|
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void ma(const float* v1, float scale, const float* v2, float* out);
|
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void subtract(const float* veca, const float* vecb, float* out);
|
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void add(const float* veca, const float* vecb, float* out);
|
||||
float length(float* v);
|
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float product(const float* v1, const float* v2);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user