Merge pull request #103 from h1-mod/develop

Release v1.0.2
This commit is contained in:
fed 2022-06-26 02:38:41 +00:00 committed by GitHub
commit 014b9ba0c5
14 changed files with 235 additions and 40 deletions

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@ -0,0 +1,117 @@
-- modified version of https://github.com/Joelrau/S1x-IW6x-g_log-script (permission to use by author)
if (game:getdvar("gamemode") ~= "mp") then
return
end
-- setup dvars
game:setdvarifuninitialized("logfile", 1)
if (tonumber(game:getdvar("logfile")) < 1) then
return
end
game:setdvarifuninitialized("g_log", "logs/games_mp.log")
start_time = 0
function get_time()
local seconds = math.floor((game:gettime() - start_time) / 1000)
local minutes = math.floor(seconds / 60)
time = string.format("%d:%02d", minutes, seconds - minutes * 60)
while (string.len(time) < 6) do
time = " " .. time
end
time = time .. " "
return time
end
function create_path(path)
local dir = path:gsub("%/", "\\"):match("(.*[\\])")
os.execute("if not exist " .. dir .. " mkdir " .. dir)
end
function log_print(message)
local path = game:getdvar("g_log")
local file = io.open(path, "a")
if (file == nil) then
create_path(path)
file = assert(io.open(path, "a"))
end
file:write(get_time() .. message .. "\n")
file:close()
end
function init()
start_time = game:gettime()
log_print("------------------------------------------------------------")
log_print("InitGame")
-- player callbacks
level:onnotify("connected", function(player)
player:player_connected()
end)
level:onnotify("say", function(player, message, hidden)
player:say(message)
end)
level:onnotify("say_team", function(player, message, hidden)
player:say(message, "say_team")
end)
-- damage/killed hooks
game:onplayerdamage(player_damage)
game:onplayerkilled(player_killed)
-- other level notifies for log
level:onnotify("exitLevel_called", function()
log_print("ExitLevel: executed")
end)
level:onnotify("shutdownGame_called", function()
log_print("ShutdownGame:")
log_print("------------------------------------------------------------")
end)
end
function entity:player_connected()
log_print(string.format("J;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
self:onnotifyonce("disconnect", function()
self:disconnect()
end)
end
function entity:disconnect()
log_print(string.format("Q;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
end
function player_damage(self_, inflictor, attacker, damage, dflags, mod, weapon, vPoint, vDir, hitLoc)
if (game:isplayer(attacker) == 1) then
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
function player_killed(self_, inflictor, attacker, damage, mod, weapon, vDir, hitLoc, psTimeOffset, deathAnimDuration)
if (game:isplayer(attacker) == 1) then
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
-- this function handles 'say' and 'say_team'
function entity:say(message, mode)
if (not mode) then
mode = "say"
end
log_print(string.format("%s;%s;%i;%s;%s", mode, self:getguid(), self:getentitynumber(), self.name, message))
end
init()

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@ -1,3 +1,7 @@
if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
Cac.GameModes.Data = {
Standard = {
Label = Engine.Localize("@MPUI_STANDARD_CAPS"),

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@ -63,6 +63,20 @@ function menu_xboxlive(f16_arg0, f16_arg1)
Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
end
local root = Engine.GetLuiRoot()
if (root.vltimer) then
root.vltimer:close()
end
root.vltimer = LUI.UITimer.new(4000, "vl")
root:addElement(root.vltimer)
root:registerEventHandler("vl", function()
if (Engine.GetDvarBool("virtualLobbyReady")) then
root.vltimer:close()
game:virtuallobbypresentable()
end
end)
return menu
end

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@ -10,7 +10,7 @@ game:addlocalizedstring("MENU_PING", "Ping")
local columns = {
{
offset = 10,
offset = 40,
text = "@MENU_HOST_NAME",
dataindex = 0
},
@ -33,6 +33,28 @@ local columns = {
offset = 1100,
text = "@MENU_PING",
dataindex = 4
},
{
offset = 10,
image = "s1_icon_locked",
customelement = function(value, offset)
return LUI.UIImage.new({
leftAnchor = true,
topAnchor = true,
height = 20,
width = 20,
left = offset,
top = 2,
material = RegisterMaterial(CoD.Material.RestrictedIcon),
alpha = value == "1" and 1 or 0,
color = {
r = 1,
b = 1,
g = 1
}
})
end,
dataindex = 5
}
}
@ -68,7 +90,20 @@ SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
button.m_eventHandlers = {}
for i = 1, #columns do
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
if (columns[i].text) then
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
elseif (columns[i].image) then
local image = LUI.UIImage.new({
leftAnchor = true,
topAnchor = true,
height = 20,
width = 20,
top = 2,
left = columns[i].offset,
material = RegisterMaterial(columns[i].image)
})
button.textHolder:addElement(image)
end
end
element:addElement(button)
@ -83,6 +118,9 @@ SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
local gettext = function(i)
local text = Lobby.GetServerData(controller, index, columns[i].dataindex)
if (columns[i].customelement) then
text = columns[i].customelement(text)
end
local islast = not columns[i + 1]
local end_ = islast and 1130 or columns[i + 1].offset
@ -100,7 +138,13 @@ SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
end
for i = 1, #columns do
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
if (columns[i].customelement) then
local value = Lobby.GetServerData(controller, index, columns[i].dataindex)
local element = columns[i].customelement(value, columns[i].offset)
button.textHolder:addElement(element)
else
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
end
end
menu.list:addElement(button)
@ -131,6 +175,8 @@ SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
el:setText(text)
menu:addElement(el)
return el
end
function menu_systemlink_join(f19_arg0, f19_arg1)

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@ -40,6 +40,7 @@ namespace dedicated
game::netadr_s target{};
if (server_list::get_master_server(target))
{
console::info("Sending heartbeat");
network::send(target, "heartbeat", "H1");
}
}

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@ -119,8 +119,8 @@ namespace images
return;
}
setup_texture_hook.create(SELECT_VALUE(0x55F870_b, 0x6829C0_b), setup_texture_stub);
load_texture_hook.create(SELECT_VALUE(0x83300_b, 0xA4AA0_b), load_texture_stub);
setup_texture_hook.create(SELECT_VALUE(0x83300_b, 0xA4AA0_b), setup_texture_stub);
load_texture_hook.create(SELECT_VALUE(0x82050_b, 0xA37A0_b), load_texture_stub);
}
};
}

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@ -250,6 +250,17 @@ namespace patches
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // "Out of memory. You are probably low on disk space."
// "fix" for rare 'Out of memory error' error
// this will *at least* generate the configs for mp/sp, which is the #1 issue
if (utils::flags::has_flag("memoryfix"))
{
utils::hook::jump(SELECT_VALUE(0x5110D0_b, 0x6200C0_b), malloc);
utils::hook::jump(SELECT_VALUE(0x510FF0_b, 0x61FFE0_b), _aligned_malloc);
utils::hook::jump(SELECT_VALUE(0x511130_b, 0x620120_b), free);
utils::hook::jump(SELECT_VALUE(0x511220_b, 0x620210_b), realloc);
utils::hook::jump(SELECT_VALUE(0x511050_b, 0x620040_b), _aligned_realloc);
}
if (!game::environment::is_sp())
{
patch_mp();
@ -333,16 +344,6 @@ namespace patches
// Prevent clients from sending invalid reliableAcknowledge
utils::hook::call(0x1CBD06_b, sv_execute_client_message_stub);
// "fix" for rare 'Out of memory error' error
if (utils::flags::has_flag("memoryfix"))
{
utils::hook::jump(0x6200C0_b, malloc);
utils::hook::jump(0x61FFE0_b, _aligned_malloc);
utils::hook::jump(0x620120_b, free);
utils::hook::jump(0x620210_b, realloc);
utils::hook::jump(0x620040_b, _aligned_realloc);
}
// Change default hostname and make it replicated
dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);

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@ -36,6 +36,7 @@ namespace server_list
game::CodPlayMode play_mode;
char in_game;
game::netadr_s address;
bool is_private;
};
struct
@ -156,6 +157,11 @@ namespace server_list
return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping);
}
if (column == 5)
{
return servers[i].is_private ? "1" : "0";
}
return "";
}
@ -362,6 +368,7 @@ namespace server_list
server.max_clients = atoi(info.get("sv_maxclients").data());
server.bots = atoi(info.get("bots").data());
server.ping = std::min(now - start_time, 999);
server.is_private = atoi(info.get("isPrivate").data()) == 1;
server.in_game = 1;
@ -373,16 +380,22 @@ namespace server_list
public:
void post_unpack() override
{
if (!game::environment::is_mp()) return;
scheduler::once([]()
if (!game::environment::is_sp())
{
// add dvars to change destination master server ip/port
master_server_ip = dvars::register_string("masterServerIP", "master.h1.gg", game::DVAR_FLAG_NONE,
"IP of the destination master server to connect to");
master_server_port = dvars::register_string("masterServerPort", "20810", game::DVAR_FLAG_NONE,
"Port of the destination master server to connect to");
}, scheduler::pipeline::main);
scheduler::once([]()
{
// add dvars to change destination master server ip/port
master_server_ip = dvars::register_string("masterServerIP", "master.h1.gg", game::DVAR_FLAG_NONE,
"IP of the destination master server to connect to");
master_server_port = dvars::register_string("masterServerPort", "20810", game::DVAR_FLAG_NONE,
"Port of the destination master server to connect to");
}, scheduler::pipeline::main);
}
if (!game::environment::is_mp())
{
return;
}
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");

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@ -337,6 +337,11 @@ namespace ui_scripting
};
}
game_type["virtuallobbypresentable"] = [](const game&)
{
::game::Dvar_SetFromStringByNameFromSource("virtualLobbyPresentable", "1", ::game::DvarSetSource::DVAR_SOURCE_INTERNAL);
};
auto updater_table = table();
lua["updater"] = updater_table;

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@ -27,6 +27,7 @@
#define DATA_PATH_DEV "data-dev/"
#define ERR_UPDATE_CHECK_FAIL "Failed to check for updates"
#define ERR_UPDATE_CHECK_FAIL_BAD_RESPONSE "Bad response"
#define ERR_DOWNLOAD_FAIL "Failed to download file "
#define ERR_WRITE_FAIL "Failed to write file "
@ -345,7 +346,7 @@ namespace updater
if (!j.IsArray())
{
set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL_BAD_RESPONSE);
return;
}

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@ -156,11 +156,6 @@ namespace scripting::lua
return normalize_vector(a);
};
vector_type["normalize"] = [](const vector& a)
{
return normalize_vector(a);
};
vector_type["toangles"] = [](const vector& a)
{
return call("vectortoangles", {a}).as<vector>();

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@ -12,11 +12,6 @@ function startupdatecheck(popup, autoclose)
end
if (not updater.getupdatecheckstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end
@ -71,11 +66,6 @@ function startupdatedownload(popup, autoclose)
end
if (not updater.getupdatedownloadstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end

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@ -46,6 +46,13 @@ namespace utils::vector
out[1] = veca[1] - vecb[1];
out[2] = veca[2] - vecb[2];
}
void add(const float* veca, const float* vecb, float* out)
{
out[0] = veca[0] + vecb[0];
out[1] = veca[1] + vecb[1];
out[2] = veca[2] + vecb[2];
}
float length(float* v)
{

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@ -7,6 +7,7 @@ namespace utils::vector
void scale(const float* in, float scale, float* out);
void ma(const float* v1, float scale, const float* v2, float* out);
void subtract(const float* veca, const float* vecb, float* out);
void add(const float* veca, const float* vecb, float* out);
float length(float* v);
float product(const float* v1, const float* v2);
}