h1-mod/src/client/component/bots.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include "network.hpp"
#include "party.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
namespace bots
{
namespace
{
bool can_add()
{
if (party::get_client_count() < *game::mp::svs_numclients)
{
return true;
}
return false;
}
// TODO: when scripting comes, fix this to use better notifies
void bot_team_join(const int entity_num)
{
scheduler::once([entity_num]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
false);
// scheduler the select class call
scheduler::once([entity_num]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
*game::mp::sv_serverId_value), false);
}, scheduler::pipeline::server, 1s);
}, scheduler::pipeline::server, 1s);
}
void spawn_bot(const int entity_num)
{
game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_CORE)
{
bot_team_join(entity_num);
}
}
void add_bot()
{
if (!can_add())
{
return;
}
// SV_BotGetRandomName
const auto* const bot_name = game::SV_BotGetRandomName();
auto* bot_ent = game::SV_AddBot(bot_name);
if (bot_ent)
{
spawn_bot(bot_ent->s.entityNum);
}
else if (can_add()) // workaround since first bot won't ever spawn
{
add_bot();
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
command::add("spawnBot", [](const command::params& params)
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
auto num_bots = 1;
if (params.size() == 2)
{
num_bots = atoi(params.get(1));
}
for (auto i = 0; i < (num_bots > *game::mp::svs_numclients ? *game::mp::svs_numclients : num_bots); i++)
{
scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
}
});
}
};
}
REGISTER_COMPONENT(bots::component)