54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
|
#define SOL_ALL_SAFETIES_ON 1
|
||
|
#include <sol/sol.hpp>
|
||
|
|
||
|
#include <iostream>
|
||
|
|
||
|
struct some_class {
|
||
|
int bark = 2012;
|
||
|
};
|
||
|
|
||
|
sol::table open_mylib(sol::this_state s) {
|
||
|
sol::state_view lua(s);
|
||
|
|
||
|
sol::table module = lua.create_table();
|
||
|
module["func"] = []() {
|
||
|
/* super cool function here */
|
||
|
return 2;
|
||
|
};
|
||
|
// register a class too
|
||
|
module.new_usertype<some_class>(
|
||
|
"some_class", "bark", &some_class::bark);
|
||
|
|
||
|
return module;
|
||
|
}
|
||
|
|
||
|
int main() {
|
||
|
std::cout << "=== require ===" << std::endl;
|
||
|
|
||
|
sol::state lua;
|
||
|
lua.open_libraries(sol::lib::package, sol::lib::base);
|
||
|
// sol::c_call takes functions at the template level
|
||
|
// and turns it into a lua_CFunction
|
||
|
// alternatively, one can use
|
||
|
// sol::c_call<sol::wrap<callable_struct,
|
||
|
// callable_struct{}>> to make the call if it's a constexpr
|
||
|
// struct
|
||
|
lua.require("my_lib",
|
||
|
sol::c_call<decltype(&open_mylib), &open_mylib>);
|
||
|
|
||
|
// run some code against your require'd library
|
||
|
lua.safe_script(R"(
|
||
|
s = my_lib.some_class.new()
|
||
|
assert(my_lib.func() == 2)
|
||
|
s.bark = 20
|
||
|
)");
|
||
|
|
||
|
some_class& s = lua["s"];
|
||
|
SOL_ASSERT(s.bark == 20);
|
||
|
std::cout << "s.bark = " << s.bark << std::endl;
|
||
|
|
||
|
std::cout << std::endl;
|
||
|
|
||
|
return 0;
|
||
|
}
|