39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
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#pragma once
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#include "game.hpp"
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#include "structs.hpp"
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#include <string>
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namespace dvars
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{
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extern game::dvar_t* con_inputBoxColor;
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extern game::dvar_t* con_inputHintBoxColor;
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extern game::dvar_t* con_outputBarColor;
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extern game::dvar_t* con_outputSliderColor;
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extern game::dvar_t* con_outputWindowColor;
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extern game::dvar_t* con_inputDvarMatchColor;
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extern game::dvar_t* con_inputDvarValueColor;
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extern game::dvar_t* con_inputDvarInactiveValueColor;
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extern game::dvar_t* con_inputCmdMatchColor;
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extern game::dvar_t* jump_enableFallDamage;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* r_chams;
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extern std::vector<std::string> dvar_list;
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std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
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std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_string(const std::string& name, const char* value, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true);
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game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags, bool add_to_list = true);
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namespace override {
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game::dvar_t* register_int(const std::string& name, int value, int min, int max, const unsigned int flags, bool add_to_list = true);
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}
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}
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