h1-mod/data/cdata/ui_scripts/custom_weapons/__init__.lua

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2023-01-26 18:26:05 -05:00
if (not Engine.InFrontend()) then
return
end
local cols = {
name = 0,
class = 1,
}
local csv = "mp/customWeapons.csv"
local rows = Engine.TableGetRowCount(csv)
for i = 0, rows do
local weap = Engine.TableLookupByRow(csv, i, cols.name)
local class = Engine.TableLookupByRow(csv, i, cols.class)
if (type(Cac.Weapons.Primary[class]) == "table") then
table.insert(Cac.Weapons.Primary[class], {
weap,
0
})
elseif (type(Cac.Weapons.Secondary[class]) == "table") then
table.insert(Cac.Weapons.Secondary[class], {
weap,
0
})
end
end