279 lines
18 KiB
INI
279 lines
18 KiB
INI
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/////////////////////////////////////////////////////////////////////////
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// Call of duty: Modern Warfare Remastered MP Dedicated Server Config //
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// H1-MOD //
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/////////////////////////////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// other *nix compatible editors of your choice.//
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//////////////////////////////////////////////////
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// Remove "//" in front of lines to allow the //
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// server to read them. //
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// Anything after "//" is a comment. //
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 Dark Red //
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// ^0 Black //
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// ^: Rainbow //
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// //
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//////////////////////////////////////////////////
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set sv_hostname "H1-Mod Dedicated Server" // Sets the name of your server on the server browser
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set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for defualt intel messages.
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//////////////////////////////////////////////////
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// BASIC CONFIGURATION //
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//////////////////////////////////////////////////
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set party_maxplayers "18" // Max players in your server. (Range 2-18)
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
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set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
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seta g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
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seta g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
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//////////////////////////////////////////////////
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// GENERIC GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_game_disablesprint 0 // Disables the possibility of sprinting
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set scr_game_forceuav 0 // Constant UAV
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set scr_game_deleteturrets 0 // Disable the use of turrets
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set scr_player_forcerespawn 1 // Disable auto respawn
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set scr_game_onlyheadshots 0 // Only headshots are valid
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set scr_thirdPerson 0 // All players play in third person
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//set scr_killstreak_kills_uav 3 // Kills to get UAV
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//set scr_killstreak_kills_airstrike 5 // Kills to get Airstrike
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//set scr_killstreak_kills_heli 3 // Kills to get Helicopter
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set scr_diehard 0 // Hardcore mode
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//set scr_killcount_persists 0 // Killstreaks count persist after player died ( Need Testing! )
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set scr_game_deathpointloss 0 // Penalty when player die
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set scr_game_suicidepointloss 0 // Penalty when player suicide
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set scr_team_teamkillpointloss 0 // Penalty when player kill a team mate
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set pm_bouncing 0 // Enable bouncing.
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set pm_bouncingAllAngles 0 // Enable bouncing from all angles.
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set pm_cs_strafing 0 // Enable CS like strafing.
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set g_enableElevators 0 // Enable Elevators.
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set jump_height 39 // The maxium height of a player's jump (0-1000)
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set jump_enableFallDamage 1 // Enable/Disable fall damage. Recommend if you set a higher jump.
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set g_speed 190 // Increase or decrease game speed. (0-1000)
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set scr_game_perks 1 // Enable/Disable perks
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "1" // Enable hardcore mode
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// set scr_hardcore "1" // Enable hardcore mode again...
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// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
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// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
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// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
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// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
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// set scr_team_teamkillkicklimit "3" // How many times to get kick for team killling.
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//////////////////////////////////////////////////
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// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_logSync "1" // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
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set g_log "h1-mod\logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
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set rcon_password "" // RemoteControl password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
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set sv_sayName "^7Server^7" // name server-side 'say' commands show up as.
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "15" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "75" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// Kill Confirmed GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_conf_scorelimit "65" // Score limit to win the game.
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set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_conf_roundlimit "1" // Rounds per game.
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set scr_conf_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // after X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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//////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sab_scorelimit "0" // Score limit to win the match.
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set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
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set scr_sab_defusetime "5" // Time taken to defuse the bomb.
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set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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set scr_sab_numlives "0" // Number of lives per player per game.
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set scr_sab_planttime "2.5" // Time taken to plant the bomb.
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set scr_sab_playerrespawndelay "7.5" // Time before respawn.
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set scr_sab_roundlimit "1" // Rounds per game.
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set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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//////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_ctf_scorelimit "3" // Score limit to win the match.
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set scr_ctf_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_ctf_numlives "0" // Number of lives per player per game.
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set scr_ctf_playerrespawndelay "2.5" // Time before respawn.
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set scr_ctf_roundlimit "1" // Rounds per game.
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set scr_ctf_waverespawndelay "0" // Time delay for first respawn before the game.
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//////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dd_scorelimit "0" // Score limit to win the match.
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set scr_dd_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dd_bombtimer "45" // Duration in seconds the bomb takes to detonate.
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set scr_dd_defusetime "5" // Time taken to defuse the bomb.
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set scr_dd_numlives "0" // Number of lives per player per game.
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set scr_dd_planttime "5" // Time taken to plant the bomb.
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set scr_dd_playerrespawndelay "0" // Time before respawn.
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set scr_dd_roundlimit "3" // Rounds per game.
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set scr_dd_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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set scr_dd_waverespawndelay "0" // Time delay for first respawn before the game.
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//////////////////////////////////////////////////
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// GAMETYPES LIST //
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//////////////////////////////////////////////////
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// //
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// dm - Free-for-all //
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// war - Team Deathmatch //
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// sd - Search and Destroy //
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// dom - Domination //
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// conf - Kill Confirmed //
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// sab - Sabotage //
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// koth - Headquarters //
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// hp - Hardpoint //
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// gun - Gun Game //
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// ctf - Capture The Flag //
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// dd - Demolition //
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// //
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//////////////////////////////////////////////////
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set g_gametype "war" // Sets the defualt gametype of the server if no gametype exist on map rotation
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set ui_gametype "war"
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//scr_game_hodgepodgeMode "9" // Custom Gamemodes. 2 - Slasher | 4 - Snipers only | 6-7 - RPG Only | 9 - Prophunt
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//////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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//////////////////////////////////////////////////
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// //
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// Ambush* - mp_convoy //
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// Backlot* - mp_backlot //
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// Bog* - mp_bog //
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// Crash* - mp_crash //
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// Crossfire* - mp_crossfire //
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// District* - mp_citystreets //
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// Downpour* - mp_farm //
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// Overgrown - mp_overgrown //
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// Shipment - mp_shipment //
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// Vacant* - mp_vacant //
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// Lobby Map - mp_vlobby_room //
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// //
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// Variety Map Pack //
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// //
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// Broadcast - mp_broadcast //
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// Chinatown - mp_carentan //
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// Countdown - mp_countdown //
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// Bloc - mp_bloc //
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// Creek - mp_creek //
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// Killhouse - mp_killhouse //
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// Pipeline* - mp_pipeline //
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// Strike* - mp_strike //
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// Showdown* - mp_showdown //
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// Wet Work - mp_cargoship //
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// //
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// Event Updates //
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// //
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// Winter Crash - mp_crash_snow //
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// Day Break - mp_farm_spring //
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// Beach Bog* - mp_bog_summer //
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// //
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// * - Prop Hunt Maps //
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// //
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//////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// EXAMPLE MAP+GAMETYPES ROTATIONS //
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////////////////////////////////////////////////////////////////////////
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// Single Game Mode + Maps: //
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// sv_mapRotation "gametype war map mp_bog map mp_crash map mp_farm" //
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// //
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// Several Mix Game Modes + Maps: //
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// sv_mapRotation "gametype war map mp_bog gametype dm map mp_crash" //
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////////////////////////////////////////////////////////////////////////
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set sv_maprotation "gametype war map mp_convoy map mp_backlot map mp_bog map mp_crash map mp_crossfire map mp_citystreets map mp_farm map mp_overgrown map mp_shipment map mp_vacant map mp_boardcast map mp_carentan map mp_countdown map mp_bloc map mp_creek map mp_killhouse map mp_pipeline map mp_strike map mp_showdown map mp_cargoship map mp_crash_snow map mp_farm_spring map mp_bog_summer"
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