128 lines
2.3 KiB
C++
128 lines
2.3 KiB
C++
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#include <std_include.hpp>
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#include "component_loader.hpp"
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void component_loader::register_component(std::unique_ptr<component_interface>&& component_)
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{
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get_components().push_back(std::move(component_));
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}
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bool component_loader::post_start()
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{
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static auto handled = false;
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if (handled) return true;
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handled = true;
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try
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{
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for (const auto& component_ : get_components())
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{
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component_->post_start();
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}
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}
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catch (premature_shutdown_trigger&)
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{
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return false;
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}
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return true;
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}
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bool component_loader::post_load()
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{
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static auto handled = false;
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if (handled) return true;
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handled = true;
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clean();
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try
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{
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for (const auto& component_ : get_components())
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{
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component_->post_load();
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}
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}
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catch (premature_shutdown_trigger&)
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{
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return false;
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}
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return true;
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}
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void component_loader::post_unpack()
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{
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static auto handled = false;
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if (handled) return;
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handled = true;
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for (const auto& component_ : get_components())
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{
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component_->post_unpack();
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}
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}
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void component_loader::pre_destroy()
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{
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static auto handled = false;
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if (handled) return;
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handled = true;
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for (const auto& component_ : get_components())
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{
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component_->pre_destroy();
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}
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}
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void component_loader::clean()
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{
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auto& components = get_components();
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for (auto i = components.begin(); i != components.end();)
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{
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if (!(*i)->is_supported())
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{
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(*i)->pre_destroy();
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i = components.erase(i);
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}
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else
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{
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++i;
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}
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}
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}
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void* component_loader::load_import(const std::string& library, const std::string& function)
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{
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void* function_ptr = nullptr;
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for (const auto& component_ : get_components())
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{
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auto* const component_function_ptr = component_->load_import(library, function);
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if (component_function_ptr)
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{
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function_ptr = component_function_ptr;
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}
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}
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return function_ptr;
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}
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void component_loader::trigger_premature_shutdown()
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{
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throw premature_shutdown_trigger();
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}
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std::vector<std::unique_ptr<component_interface>>& component_loader::get_components()
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{
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using component_vector = std::vector<std::unique_ptr<component_interface>>;
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using component_vector_container = std::unique_ptr<component_vector, std::function<void(component_vector*)>>;
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static component_vector_container components(new component_vector, [](component_vector* component_vector)
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{
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pre_destroy();
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delete component_vector;
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});
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return *components;
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}
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