h1-mod/src/client/component/renderer.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace renderer
{
namespace
{
utils::hook::detour r_init_draw_method_hook;
utils::hook::detour r_update_front_end_dvar_options_hook;
int get_fullbright_technique()
{
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switch (dvars::r_fullbright->current.integer)
{
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case 4:
return 3;
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case 3:
return 13;
case 2:
return 25;
default:
return game::TECHNIQUE_UNLIT;
}
}
void gfxdrawmethod()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 242;
}
void r_init_draw_method_stub()
{
gfxdrawmethod();
}
bool r_update_front_end_dvar_options_stub()
{
if (dvars::r_fullbright->modified)
{
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game::Dvar_ClearModified(dvars::r_fullbright);
game::R_SyncRenderThread();
gfxdrawmethod();
}
return r_update_front_end_dvar_options_hook.invoke<bool>();
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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if (game::environment::is_dedi())
{
return;
}
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dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting");
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r_init_draw_method_hook.create(SELECT_VALUE(0x5467E0_b, 0x669580_b), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x583560_b, 0x6A78C0_b), &r_update_front_end_dvar_options_stub);
// use "saved" flags
dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);
dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED);
dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED);
}
};
}
REGISTER_COMPONENT(renderer::component)