2022-02-03 14:05:24 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "game_console.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/memory.hpp>
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#include "utils/io.hpp"
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namespace command
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{
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namespace
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{
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utils::hook::detour dvar_command_hook;
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
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void main_handler()
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{
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params params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers.find(command) != handlers.end())
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{
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handlers[command](params);
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}
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}
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void client_command(const int client_num, void* a2)
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{
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params_sv params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers_sv.find(command) != handlers_sv.end())
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{
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handlers_sv[command](client_num, params);
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}
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dvar_command_hook.invoke<void>(client_num, a2);
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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{
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game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
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{
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const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
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cb(header);
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}), &callback, includeOverride);
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}
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game::dvar_t* dvar_command_stub()
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{
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const params args;
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if (args.size() <= 0)
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{
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return 0;
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}
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const auto dvar = game::Dvar_FindVar(args[0]);
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if (dvar)
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{
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if (args.size() == 1)
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{
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const auto current = game::Dvar_ValueToString(dvar, dvar->current, 0);
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const auto reset = game::Dvar_ValueToString(dvar, dvar->reset, 0);
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game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: %i",
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2022-02-04 02:07:31 -05:00
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args[0], current, reset, dvar->hash);
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2022-02-03 14:05:24 -05:00
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game_console::print(game_console::con_type_info, " %s\n",
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dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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//else
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//{
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// char command[0x1000] = { 0 };
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// game::Dvar_GetCombinedString(command, 1);
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// game::Dvar_SetCommand(dvar->name, command);
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//}
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return dvar;
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}
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return 0;
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}
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}
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params::params()
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: nesting_(game::cmd_args->nesting)
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{
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}
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int params::size() const
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{
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return game::cmd_args->argc[this->nesting_];
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}
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const char* params::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return game::cmd_args->argv[this->nesting_][index];
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}
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std::string params::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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params_sv::params_sv()
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: nesting_(game::sv_cmd_args->nesting)
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{
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}
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int params_sv::size() const
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{
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return game::sv_cmd_args->argc[this->nesting_];
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}
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const char* params_sv::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return game::sv_cmd_args->argv[this->nesting_][index];
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}
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std::string params_sv::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers.find(command) == handlers.end())
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add_raw(name, main_handler);
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handlers[command] = callback;
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}
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void add(const char* name, const std::function<void()>& callback)
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{
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add(name, [callback](const params&)
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{
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callback();
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});
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}
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void add_sv(const char* name, std::function<void(int, const params_sv&)> callback)
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{
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// doing this so the sv command would show up in the console
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add_raw(name, nullptr);
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const auto command = utils::string::to_lower(name);
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if (handlers_sv.find(command) == handlers_sv.end())
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handlers_sv[command] = std::move(callback);
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}
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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game::Cbuf_AddText(0, command.data());
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}
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}
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void parse_command_line()
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{
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static auto parsed = false;
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if (parsed)
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{
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return;
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}
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static std::string comand_line_buffer = GetCommandLineA();
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auto* command_line = comand_line_buffer.data();
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4);
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auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0);
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auto inq = false;
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com_console_lines[0] = command_line;
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com_num_console_lines = 0;
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while (*command_line)
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{
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if (*command_line == '"')
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{
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inq = !inq;
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}
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// look for a + separating character
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// if commandLine came from a file, we might have real line seperators
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if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r')
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{
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if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES
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{
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break;
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}
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com_console_lines[com_num_console_lines] = command_line + 1;
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com_num_console_lines++;
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*command_line = '\0';
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}
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command_line++;
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}
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parsed = true;
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}
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void parse_commandline_stub()
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{
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parse_command_line();
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reinterpret_cast<void(*)()>(0x1400D8210)(); // mwr: test
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}
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void read_startup_variable(const std::string& dvar)
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{
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// parse the commandline if it's not parsed
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parse_command_line();
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4);
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auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0);
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for (int i = 0; i < com_num_console_lines; i++)
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{
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game::Cmd_TokenizeString(com_console_lines[i]);
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// only +set dvar value
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if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
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{
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game::Dvar_SetCommand(game::Cmd_Argv(1), game::Cmd_Argv(2));
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}
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game::Cmd_EndTokenizeString();
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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//utils::hook::jump(game::base_address + 0x000000, dvar_command_stub, true); // H1
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static game::cmd_function_s cmd_test;
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game::Cmd_AddCommandInternal("quit", game::Com_Quit_f, &cmd_test);
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/*game::Cmd_AddCommandInternal("connect", []() {
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}, game::cmd_function_s);*/
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//add_raw("quit", main_handler);
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//add("quit", game::Com_Quit_f);
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//add("startmap", [](const params& params)
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//{
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// const auto map = params.get(1);
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// const auto exists = utils::hook::invoke<bool>(game::base_address + 0x412B50, map, 0);
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// if (!exists)
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// {
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// game_console::print(game_console::con_type_error, "map '%s' not found\n", map);
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// return;
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// }
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// // SV_SpawnServer
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// utils::hook::invoke<void>(game::base_address + 0x6B3AA0, map, 0, 0, 0, 0);
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//});
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/*add("say", [](const params& params)
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{
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chat::print(params.join(1));
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});*/
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//add("listassetpool", [](const params& params)
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//{
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// if (params.size() < 2)
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// {
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// game_console::print(game_console::con_type_info, "listassetpool <poolnumber>: list all the assets in the specified pool\n");
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// for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
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// {
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// game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]);
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// }
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// }
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// else
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// {
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// const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
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// if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
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// {
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// game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
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// return;
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// }
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// game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]);
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// enum_assets(type, [type](const game::XAssetHeader header)
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// {
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// const auto asset = game::XAsset{type, header};
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// const auto* const asset_name = game::DB_GetXAssetName(&asset);
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// //const auto entry = game::DB_FindXAssetEntry(type, asset_name);
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// //TODO: display which zone the asset is from
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// game_console::print(game_console::con_type_info, "%s\n", asset_name);
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// }, true);
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// }
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//});
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//add("commandDump", []()
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//{
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// printf("======== Start command dump =========\n");
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// game::cmd_function_s* cmd = (*game::cmd_functions);
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// while (cmd)
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// {
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// if (cmd->name)
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// {
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// game_console::print(game_console::con_type_info, "%s\n", cmd->name);
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// }
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// cmd = cmd->next;
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// }
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// printf("======== End command dump =========\n");
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//});
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/*add("god", []()
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{
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if (!game::SV_Loaded())
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{
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return;
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}
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game::mp::g_entities[0].flags ^= game::FL_GODMODE;
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game::CG_GameMessage(0, utils::string::va("godmode %s",
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game::g_entities[0].flags & game::FL_GODMODE
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? "^2on"
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: "^1off"));
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});*/
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//add("notarget", []()
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//{
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// if (!game::SV_Loaded())
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// {
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// return;
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// }
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// game::g_entities[0].flags ^= game::FL_NOTARGET;
|
|
|
|
// game::CG_GameMessage(0, utils::string::va("notarget %s",
|
|
|
|
// game::g_entities[0].flags & game::FL_NOTARGET
|
|
|
|
// ? "^2on"
|
|
|
|
// : "^1off"));
|
|
|
|
//});
|
|
|
|
|
|
|
|
//add("noclip", []()
|
|
|
|
//{
|
|
|
|
// if (!game::SV_Loaded())
|
|
|
|
// {
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// game::g_entities[0].client->flags ^= 1;
|
|
|
|
// game::CG_GameMessage(0, utils::string::va("noclip %s",
|
|
|
|
// game::g_entities[0].client->flags & 1
|
|
|
|
// ? "^2on"
|
|
|
|
// : "^1off"));
|
|
|
|
//});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
REGISTER_COMPONENT(command::component)
|