h1-mod/src/client/game/game.cpp

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#include <std_include.hpp>
#include "game.hpp"
namespace game
{
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uint64_t base_address;
void load_base_address()
{
const auto module = GetModuleHandle(NULL);
base_address = uint64_t(module);
}
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int Cmd_Argc()
{
return cmd_args->argc[cmd_args->nesting];
}
const char* Cmd_Argv(const int index)
{
return cmd_args->argv[cmd_args->nesting][index];
}
int SV_Cmd_Argc()
{
return sv_cmd_args->argc[sv_cmd_args->nesting];
}
const char* SV_Cmd_Argv(const int index)
{
return sv_cmd_args->argv[sv_cmd_args->nesting][index];
}
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bool VirtualLobby_Loaded()
{
return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
}
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void SV_GameSendServerCommand(int client_num, svscmd_type type, const char* text)
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{
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const auto svs_clients = *mp::svs_clients;
if (svs_clients == nullptr)
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{
return;
}
if (client_num == -1)
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{
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SV_SendServerCommand(0, type, "%s", text);
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}
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else
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{
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SV_SendServerCommand(&svs_clients[client_num], type, "%s", text);
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}
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}
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void Cbuf_AddText(int local_client_num, int controller_index, const char* cmd)
{
if (game::environment::is_sp())
{
sp::Cbuf_AddText(local_client_num, cmd);
}
else
{
mp::Cbuf_AddText(local_client_num, controller_index, cmd);
}
}
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void Cmd_TokenizeString(const char* text)
{
if (game::environment::is_sp())
{
sp::Cmd_TokenizeString(text);
}
else
{
const auto a2 = 512 - *reinterpret_cast<int*>(0x3516F40_b);
mp::Cmd_TokenizeStringWithLimit(text, a2);
}
}
void Cmd_EndTokenizeString()
{
if (game::environment::is_sp())
{
return sp::Cmd_EndTokenizeString();
}
const auto nesting = cmd_args->nesting;
const auto argc = cmd_args->argc[nesting];
--cmd_args->nesting;
cmd_argsPrivate->totalUsedArgvPool -= argc;
cmd_argsPrivate->totalUsedTextPool -= cmd_argsPrivate->usedTextPool[nesting];
}
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namespace environment
{
launcher::mode mode = launcher::mode::none;
launcher::mode translate_surrogate(const launcher::mode _mode)
{
switch (_mode)
{
case launcher::mode::survival:
case launcher::mode::zombies:
return launcher::mode::multiplayer;
default:
return _mode;
}
}
launcher::mode get_real_mode()
{
if (mode == launcher::mode::none)
{
throw std::runtime_error("Launcher mode not valid. Something must be wrong.");
}
return mode;
}
launcher::mode get_mode()
{
return translate_surrogate(get_real_mode());
}
bool is_sp()
{
return get_mode() == launcher::mode::singleplayer;
}
bool is_mp()
{
return get_mode() == launcher::mode::multiplayer;
}
bool is_dedi()
{
return get_mode() == launcher::mode::server;
}
void set_mode(const launcher::mode _mode)
{
mode = _mode;
}
std::string get_string()
{
const auto current_mode = get_real_mode();
switch (current_mode)
{
case launcher::mode::server:
return "Dedicated Server";
case launcher::mode::multiplayer:
return "Multiplayer";
case launcher::mode::singleplayer:
return "Singleplayer";
case launcher::mode::none:
return "None";
default:
return "Unknown (" + std::to_string(static_cast<int>(mode)) + ")";
}
}
}
}
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uintptr_t operator"" _b(const uintptr_t ptr)
{
return game::base_address + ptr;
}