2022-03-06 15:17:42 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace ranked
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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if (game::environment::is_mp())
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{
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dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED);
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}
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if (game::environment::is_dedi() && !utils::flags::has_flag("unranked"))
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{
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dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE);
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// Skip some check in _menus.gsc
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2022-03-12 18:56:15 -05:00
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dvars::register_bool("force_ranking", true, game::DVAR_FLAG_WRITE, "");
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2022-03-06 15:17:42 -05:00
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}
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// Always run bots, even if xblive_privatematch is 0
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utils::hook::set(0x1401D9300, 0xC301B0); // BG_BotSystemEnabled
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utils::hook::set(0x1401D90D0, 0xC301B0); // BG_AISystemEnabled
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utils::hook::set(0x1401D92A0, 0xC301B0); // BG_BotFastFileEnabled
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utils::hook::set(0x1401D9400, 0xC301B0); // BG_BotsUsingTeamDifficulty
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}
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};
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}
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REGISTER_COMPONENT(ranked::component)
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