h1-mod/data/cdata/ui_scripts/patches/__init__.lua

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if (game:issingleplayer()) then
require("sp_unlockall")
return
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end
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if (Engine.InFrontend()) then
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require("shader_dialog")
require("gamemodes")
require("no_mode_switch")
require("disable_useless_things")
else
require("scoreboard")
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end
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-- defined in mp_hud/hudutils.lua
function GetGameModeName()
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name))
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end
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function NeverAllowChangeTeams()
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return false
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end