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# pragma once
# define WEAK __declspec(selectany)
namespace game
{
/***************************************************************
* Functions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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WEAK symbol < void ( int localClientNum , const char * text ) > Cbuf_AddText { 0x140342EB0 , 0x1404033B0 } ; // H1(1.4)
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WEAK symbol < void ( int localClientNum , int controllerIndex , const char * text ) > Cmd_ExecuteSingleCommand { 0x140343980 , 0x140343980 } ; // H1SP64[CODEX]
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WEAK symbol < void ( const char * cmdName , void ( ) , cmd_function_s * allocedCmd ) > Cmd_AddCommandInternal { 0x1403433E0 , 0x140403950 } ; // H1(1.4)
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WEAK symbol < void ( ) > Com_Frame_Try_Block_Function { 0 , 0x1400D8310 } ; //H1MP MWR TEST
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WEAK symbol < void ( unsigned int weapon , bool isAlternate , char * output , unsigned int maxStringLen ) > BG_GetWeaponNameComplete { 0 , 0x140165580 } ;
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WEAK symbol < void ( ) > Com_Quit_f { 0x140352BE0 , 0x1400DA640 } ; // H1(1.4)
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WEAK symbol < void ( const char * text_in ) > Cmd_TokenizeString { 0 , 0x1404046F0 } ; // H1(1.4)
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WEAK symbol < void ( const char * dvar , const char * buffer ) > Dvar_SetCommand { 0x1403C72B0 , 0x1404FD0A0 } ; // H1(1.4)
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WEAK symbol < void ( errorParm code , const char * message , . . . ) > Com_Error { 0x1403509C0 , 0x1400D78A0 } ; // H1(1.4)
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WEAK symbol < void ( int localClientNum , const char * message ) > CG_GameMessage { 0x1401389A0 , 0x140220CC0 } ; // H1(1.4)
WEAK symbol < void ( int localClientNum , const char * message ) > CG_GameMessageBold { 0x140138750 , 0x140220620 } ; // H1(1.4)
WEAK symbol < void ( const char * message ) > Conbuf_AppendText { 0 , 0x140513FF0 } ; // H1(1.4)
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WEAK symbol < void ( ) > Cmd_EndTokenizeString { 0 , 0x140403C20 } ; // H1(1.4)
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WEAK symbol < dvar_t * ( const char * name ) > Dvar_FindVar { 0x1403C5D50 , 0x1404FBB00 } ; // H1(1.4)
WEAK symbol < const char * ( const dvar_t * dvar , dvar_value value , __int64 a3 ) > Dvar_ValueToString { 0x1403C8560 , 0x1404FE660 } ; // H1(1.4); different typedef from previous titles
//WEAK symbol<void(int hash, const char* name, const char* buffer)> Dvar_SetCommand{ 0, 0x1404FD0A0 }; // H1(1.4)
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WEAK symbol < dvar_t * ( int hash , const char * name , bool value , unsigned int flags ) > Dvar_RegisterBool { 0x1403C47E0 , 0x1404FA540 } ; // H1
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WEAK symbol < dvar_t * ( int hash , const char * name , int value , int min , int max , unsigned int flags ) > Dvar_RegisterInt { 0x1403C4CC0 , 0x1404FAA20 } ; // H1
WEAK symbol < dvar_t * ( int hash , const char * dvarName , float value , float min , float max , unsigned int flags ) > Dvar_RegisterFloat { 0x1403C4BB0 , 0x1404FA910 } ; // H1(1.4)
WEAK symbol < dvar_t * ( int hash , const char * dvarName , const char * value , unsigned int flags ) > Dvar_RegisterString { 0x1403C4DA0 , 0x1404FAB00 } ; // H1(1.4)
WEAK symbol < dvar_t * ( int dvarName , const char * a2 , float x , float y , float z , float w , float min , float max , unsigned int flags ) > Dvar_RegisterVec4 { 0x1403C5220 , 0x1404FAF40 } ; // H1(1.4)
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WEAK symbol < int ( const char * fname ) > generateHashValue { 0x1400FE8A0 , 0x1401B1010 } ; // H1(1.4)
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WEAK symbol < bool ( ) > CL_IsCgameInitialized { 0x14017EE30 , 0x140245650 } ; // H1(1.4)
WEAK symbol < unsigned int ( int ) > Live_SyncOnlineDataFlags { 0 , 0x14059A700 } ; // H1(1.4)
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WEAK symbol < void ( ) > Sys_Milliseconds { 0 , 0x140513710 } ; // H1(1.4)
WEAK symbol < bool ( ) > Sys_IsDatabaseReady2 { 0 , 0x14042B090 } ; // H1(1.4)
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WEAK symbol < void ( netadr_s * from ) > SV_DirectConnect { 0 , 0x140480860 } ;
WEAK symbol < void ( const char * text_in ) > SV_Cmd_TokenizeString { 0 , 0x140404D20 } ;
WEAK symbol < void ( ) > SV_Cmd_EndTokenizedString { 0 , 0x140404CE0 } ;
WEAK symbol < bool ( int , void const * , const netadr_s * ) > Sys_SendPacket { 0 , 0x1405133B0 } ;
WEAK symbol < void ( netadr_s * , sockaddr * ) > NetadrToSockadr { 0 , 0x1404F62F0 } ;
WEAK symbol < void ( netsrc_t , netadr_s * , const char * ) > NET_OutOfBandPrint { 0 , 0x1404255D0 } ;
WEAK symbol < SOCKET > query_socket { 0 , 0x14DDFBF98 } ;
WEAK symbol < void ( netsrc_t sock , int length , const void * data , const netadr_s * to ) > NET_SendLoopPacket { 0 , 0x140425790 } ;
//WEAK symbol<dvar_t* (const char* dvarName, int value, int min, int max, unsigned int flags, const char* desc)>
//Dvar_RegisterInt{ 0, 0x140 };
WEAK symbol < bool ( int clientNum ) > SV_BotIsBot { 0 , 0x14046E6C0 } ;
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WEAK symbol < char * ( char * string ) > I_CleanStr { 0x1403CD230 , 0 } ; // H1(1.4)
WEAK symbol < ScreenPlacement * ( ) > ScrPlace_GetViewPlacement { 0x1401981F0 , 0x140288550 } ; // H1(1.4)
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WEAK symbol < Material * ( const char * material ) > Material_RegisterHandle { 0x1404E48B0 , 0x1405EAB30 } ; // H1(1.4)
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WEAK symbol < void ( float x , float y , float width , float height , float s0 , float t0 , float s1 , float t1 ,
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float * color , Material * material ) > R_AddCmdDrawStretchPic { 0x14017E5C0 , 0x1402443A0 } ; // H1(1.4)
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WEAK symbol < Font_s * ( const char * font , int size ) > R_RegisterFont { 0x1404D4100 , 0x1405D91E0 } ; // H1(1.4)
WEAK symbol < int ( void * font ) > R_GetFontHeight { 0x1405EA360 , 0x1405D92C0 } ; // H1(1.4)
WEAK symbol < void * ( int a1 ) > JUST_DO_OUR_DIRTY_WORK { 0x1404D37B0 , 0x1405D8890 } ; // H1(1.4)
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WEAK symbol < int ( int clientNum ) > G_GetClientScore { 0 , 0x140342F90 } ; // H1(1.4)
WEAK symbol < const char * ( int clientNum ) > SV_GetGuid { 0 , 0x140484B90 } ; // H1(1.4)
WEAK symbol < int ( int clientNum ) > SV_GetClientPing { 0 , 0x140484B70 } ; // H1(1.4)
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WEAK symbol < void * ( const char * text , int maxChars , void * font , int fontHeight , float x , float y , float xScale , float yScale ,
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float rotation , float * color , int style , int cursor_pos , char cursor_char , void * style_unk ) > H1_AddBaseDrawTextCmd { 0x1404F3DC0 , 0x1405FB1F0 } ; // H1(1.4)
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# define R_AddCmdDrawText(TXT,MC,F,X,Y,XS,YS,R,C,S) H1_AddBaseDrawTextCmd(TXT,MC,F,game::R_GetFontHeight(F),X,Y,XS,YS,R,C,S,-1,0,game::JUST_DO_OUR_DIRTY_WORK(S))
# define R_AddCmdDrawTextWithCursor(TXT,MC,F,UNK,X,Y,XS,YS,R,C,S,CP,CC) H1_AddBaseDrawTextCmd(TXT,MC,F,game::R_GetFontHeight(F),X,Y,XS,YS,R,C,S,CP,CC,game::JUST_DO_OUR_DIRTY_WORK(S))
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WEAK symbol < int ( const char * text , int maxChars , Font_s * font ) > R_TextWidth { 0x1404D43B0 , 0x1405D94A0 } ; // H1(1.4)
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WEAK symbol < cmd_function_s * > cmd_functions { 0x14AD99AB8 , 0x14946BAC8 } ; // H1(1.4)
WEAK symbol < int > keyCatchers { 0x14243DAF0 , 0x142D0BA9C } ; // H1(1.4)
WEAK symbol < PlayerKeyState > playerKeys { 0x1422A873C , 0x142C19AFC } ; // H1(1.4)
WEAK symbol < CmdArgs > cmd_args { 0x140000000 , 0x140000000 } ; //H1SP64[CODEX]
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//###########################################################################################################################################################################
//###########################################################################################################################################################################
//###########################################################################################################################################################################
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WEAK symbol < void ( ) > G_Glass_Update { 0 , 0x14033A640 } ; // H1(1.4)
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WEAK symbol < void ( int type , VariableUnion u ) > AddRefToValue { 0 , 0x1405C0EB0 } ;
WEAK symbol < void ( unsigned int id ) > AddRefToObject { 0 , 0x1405C0EA0 } ;
WEAK symbol < unsigned int ( unsigned int id ) > AllocThread { 0 , 0x1405C1200 } ;
WEAK symbol < void ( int type , VariableUnion u ) > RemoveRefToValue { 0 , 0x1405C29B0 } ;
WEAK symbol < void ( unsigned int id ) > RemoveRefToObject { 0 , 0x1405C28A0 } ;
WEAK symbol < void ( XAssetType type , void ( __cdecl * func ) ( game : : XAssetHeader , void * ) , const void * inData , bool includeOverride ) >
DB_EnumXAssets_Internal { 0 , 0x1404129F0 } ;
WEAK symbol < const char * ( const XAsset * asset ) > DB_GetXAssetName { 0 , 0x1403E4090 } ;
WEAK symbol < void ( XZoneInfo * zoneInfo , unsigned int zoneCount , DBSyncMode syncMode ) > DB_LoadXAssets { 0 , 0x140414FF0 } ;
WEAK symbol < XAssetHeader ( XAssetType type , const char * name , int allowCreateDefault ) > DB_FindXAssetHeader { 0 , 0x140412F60 } ;
WEAK symbol < int ( const RawFile * rawfile ) > DB_GetRawFileLen { 0 , 0x140413D80 } ;
WEAK symbol < int ( const RawFile * rawfile , char * buf , int size ) > DB_GetRawBuffer { 0 , 0x140413C40 } ;
WEAK symbol < unsigned int ( unsigned int parentId , unsigned int name ) > FindVariable { 0 , 0x1405C1D50 } ;
WEAK symbol < unsigned int ( int entnum , unsigned int classnum ) > FindEntityId { 0 , 0x1405C1C50 } ;
WEAK symbol < void ( VariableValue * result , unsigned int classnum , int entnum , int offset ) > GetEntityFieldValue { 0 , 0x1405C6100 } ;
WEAK symbol < unsigned int ( const char * name ) > G_GetWeaponForName { 0 , 0x14051B260 } ;
WEAK symbol < int ( void * ps , unsigned int weapon , int a3 , int a4 , __int64 a5 , int a6 ) >
G_GivePlayerWeapon { 0 , 0x14051B660 } ;
WEAK symbol < void ( void * ps , const unsigned int weapon , int hadWeapon ) > G_InitializeAmmo { 0 , 0x1404C4110 } ;
WEAK symbol < void ( int clientNum , const unsigned int weapon ) > G_SelectWeapon { 0 , 0x14051C0D0 } ;
WEAK symbol < char * ( GfxImage * image , uint32_t width , uint32_t height , uint32_t depth , uint32_t mipCount ,
uint32_t imageFlags , DXGI_FORMAT imageFormat , int a8 , const char * name , const void * initData ) > Image_Setup { 0 , 0x14074B2A0 } ;
WEAK symbol < void ( int clientNum , const char * menu , int a3 , int a4 , unsigned int a5 ) > LUI_OpenMenu { 0 , 0x1405F0EE0 } ;
WEAK symbol < bool ( int clientNum , const char * menu ) > Menu_IsMenuOpenAndVisible { 0 , 0x1405EE1A0 } ;
WEAK symbol < const float * ( const float * v ) > Scr_AllocVector { 0 , 0x1405C3220 } ;
WEAK symbol < void ( ) > Scr_ClearOutParams { 0 , 0x1405C6E50 } ;
WEAK symbol < scr_entref_t ( unsigned int entId ) > Scr_GetEntityIdRef { 0 , 0x1405C56C0 } ;
WEAK symbol < int ( unsigned int classnum , int entnum , int offset ) > Scr_SetObjectField { 0 , 0x140512190 } ;
WEAK symbol < void ( unsigned int id , scr_string_t stringValue , unsigned int paramcount ) > Scr_NotifyId { 0 , 0x1405C8240 } ;
WEAK symbol < unsigned int ( unsigned int localId , const char * pos , unsigned int paramcount ) > VM_Execute { 0 , 0x1405C8DB0 } ;
WEAK symbol < void ( ) > R_SyncRenderThread { 0 , 0x14076E7D0 } ;
WEAK symbol < void ( const void * obj , void * pose , unsigned int entnum , unsigned int renderFxFlags , float * lightingOrigin ,
float materialTime , __int64 a7 , __int64 a8 ) > R_AddDObjToScene { 0 , 0x140775C40 } ;
WEAK symbol < const char * ( scr_string_t stringValue ) > SL_ConvertToString { 0 , 0x1405BFBB0 } ;
WEAK symbol < scr_string_t ( const char * str , unsigned int user ) > SL_GetString { 0 , 0x1405C0170 } ;
WEAK symbol < bool ( ) > SV_Loaded { 0 , 0x140442F60 } ;
WEAK symbol < void ( ) > Sys_ShowConsole { 0 , 0x140514910 } ;
WEAK symbol < const char * ( const char * string ) > UI_SafeTranslateString { 0 , 0x5A2930 } ;
WEAK symbol < void * ( jmp_buf * Buf , int Value ) > longjmp { 0 , 0x14089EED0 } ;
WEAK symbol < int ( jmp_buf * Buf ) > _setjmp { 0 , 0x1408EC2E0 } ;
WEAK symbol < void ( int arg , char * buffer , int bufferLength ) > SV_Cmd_ArgvBuffer { 0x1402EEFD0 , 0x1403B05C0 } ;
// Variables
WEAK symbol < CmdArgs > sv_cmd_args { 0 , 0x14946BA20 } ; // mwr maybe
WEAK symbol < const char * > g_assetNames { 0 , 0x140BEF280 } ;
WEAK symbol < int > g_poolSize { 0 , 0x140BF2E40 } ;
WEAK symbol < GfxDrawMethod_s > gfxDrawMethod { 0 , 0x14EDF9E00 } ;
WEAK symbol < int > dvarCount { 0 , 0x14BFBB310 } ;
WEAK symbol < dvar_t * > sortedDvars { 0 , 0x14BFBB320 } ;
WEAK symbol < unsigned int > levelEntityId { 0 , 0x14B5E0B30 } ;
WEAK symbol < int > g_script_error_level { 0 , 0x14BA9CC24 } ;
WEAK symbol < jmp_buf > g_script_error { 0 , 0x14BA9CD40 } ;
WEAK symbol < scr_classStruct_t > g_classMap { 0 , 0x140BF95C0 } ;
WEAK symbol < scrVarGlob_t > scr_VarGlob { 0 , 0x14B617C00 } ;
WEAK symbol < scrVmPub_t > scr_VmPub { 0 , 0x14BA9EE40 } ;
WEAK symbol < function_stack_t > scr_function_stack { 0 , 0x14BAA93C0 } ;
namespace mp
{
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WEAK symbol < gentity_s > g_entities { 0 , 0x14621E530 } ; // H1(1.4)
WEAK symbol < client_t > svs_clients { 0 , 0x14B204A10 } ; // H1(1.4)
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}
namespace sp
{
WEAK symbol < gentity_s > g_entities { 0x14550DD90 , 0 } ;
}
}