h1-mod/src/client/component/localized_strings.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include "game/game.hpp"
namespace localized_strings
{
namespace
{
utils::hook::detour seh_string_ed_get_string_hook;
std::unordered_map<std::string, std::string>& get_localized_overrides()
{
static std::unordered_map<std::string, std::string> overrides;
return overrides;
}
std::mutex& get_synchronization_mutex()
{
static std::mutex mutex;
return mutex;
}
const char* seh_string_ed_get_string(const char* reference)
{
std::lock_guard<std::mutex> _(get_synchronization_mutex());
auto& overrides = get_localized_overrides();
const auto entry = overrides.find(reference);
if (entry != overrides.end())
{
return utils::string::va("%s", entry->second.data());
}
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
}
}
void override(const std::string& key, const std::string& value)
{
std::lock_guard<std::mutex> _(get_synchronization_mutex());
get_localized_overrides()[key] = value;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Change some localized strings
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seh_string_ed_get_string_hook.create(SELECT_VALUE(0x1403924A0, 0x1404BB2A0), &seh_string_ed_get_string); // H1(1.4)
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}
};
}
REGISTER_COMPONENT(localized_strings::component)