h1-mod/src/client/component/fps.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <component/scheduler.hpp>
namespace fps
{
namespace
{
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game::dvar_t* cg_drawfps;
game::dvar_t* cg_drawping;
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float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f};
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struct cg_perf_data
{
std::chrono::time_point<std::chrono::steady_clock> perf_start;
std::int32_t current_ms{};
std::int32_t previous_ms{};
std::int32_t frame_ms{};
std::int32_t history[32]{};
std::int32_t count{};
std::int32_t index{};
std::int32_t instant{};
std::int32_t total{};
float average{};
float variance{};
std::int32_t min{};
std::int32_t max{};
};
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cg_perf_data cg_perf{};
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void perf_calc_fps(cg_perf_data* data, const std::int32_t value)
{
data->history[data->index % 32] = value;
data->instant = value;
data->min = 0x7FFFFFFF;
data->max = 0;
data->average = 0.0f;
data->variance = 0.0f;
data->total = 0;
for (auto i = 0; i < data->count; ++i)
{
const std::int32_t idx = (data->index - i) % 32;
if (idx < 0)
{
break;
}
data->total += data->history[idx];
if (data->min > data->history[idx])
{
data->min = data->history[idx];
}
if (data->max < data->history[idx])
{
data->max = data->history[idx];
}
}
data->average = static_cast<float>(data->total) / static_cast<float>(data->count);
++data->index;
}
void perf_update()
{
cg_perf.count = 32;
cg_perf.current_ms = static_cast<std::int32_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count());
cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms;
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
utils::hook::invoke<void>(SELECT_VALUE(0x1405487A0, 0x1406575A0)); // H1(1.4)
}
void cg_draw_fps()
{
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if (cg_drawfps->current.integer > 0)
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{
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f / static_cast<float>(cg_perf.
average))
+ 9.313225746154785e-10);
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const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25);
const auto fps_string = utils::string::va("%i", fps);
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const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 15.0f) - game::R_TextWidth(
fps_string, 0x7FFFFFFF, font);
const auto y = font->pixelHeight + 10.f;
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const auto fps_color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, fps_color, 6);
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}
}
void cg_draw_ping()
{
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if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized())
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{
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const auto ping = *reinterpret_cast<int*>(0x142D106F0);
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const auto font = game::R_RegisterFont("fonts/consolefont", 20);
const auto ping_string = utils::string::va("Ping: %i", ping);
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const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
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ping_string, 0x7FFFFFFF, font);
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const auto y = font->pixelHeight + 15.f;
game::R_AddCmdDrawText(ping_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, ping_color, 6);
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}
}
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game::dvar_t* cg_draw_fps_register_stub(const char* name, const char** _enum, const int value, unsigned int /*flags*/,
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const char* desc)
{
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cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, false);
return cg_drawfps;
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}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// fps setup
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
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utils::hook::call(SELECT_VALUE(0x14018D261, 0x14025B747), &perf_update);
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// change cg_drawfps flags to saved
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utils::hook::call(SELECT_VALUE(0x140139F48, 0x140222A46), &cg_draw_fps_register_stub);
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scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
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if (game::environment::is_sp())
{
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, false);
}
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if (game::environment::is_mp())
{
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// fix ping value
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utils::hook::nop(0x14025AC41, 2);
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cg_drawping = dvars::register_int("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, true);
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scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
}
}
};
}
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REGISTER_COMPONENT(fps::component)