h1-mod/data/cdata/ui_scripts/patches/shader_dialog.lua

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Lua
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LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
local function dialog(...)
if (game:sharedget("has_accepted_shader_caching") == "1") then
return LUI.ShaderCacheDialog.new(...)
end
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return LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
popup_title = Engine.Localize("@MENU_WARNING"),
message_text = Engine.Localize("@PLATFORM_SHADER_PRECACHE_ASK"),
yes_action = function()
game:sharedset("has_accepted_shader_caching", "1")
LUI.FlowManager.RequestAddMenu(nil, "ShaderCacheDialog_original")
end,
yes_text = Engine.Localize("@MENU_YES"),
no_text = Engine.Localize("@MENU_NO_DONT_ASK"),
no_action = function()
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Engine.SetDvarBool("r_preloadShadersFrontendAllow", false)
end,
default_focus_index = 2,
cancel_will_close = false
})
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end
LUI.MenuBuilder.m_types_build["ShaderCacheDialog"] = dialog