144 lines
3.7 KiB
C++
144 lines
3.7 KiB
C++
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include <utils/string.hpp>
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#include <discord_rpc.h>
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namespace discord
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{
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namespace
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{
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DiscordRichPresence discord_presence;
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void update_discord()
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{
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Discord_RunCallbacks();
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if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
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{
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discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
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discord_presence.state = "Main Menu";
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auto firingRangeDvar = game::Dvar_FindVar("virtualLobbyInFiringRange");
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if (firingRangeDvar && firingRangeDvar->current.enabled == 1)
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{
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discord_presence.state = "Firing Range";
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}
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discord_presence.partySize = 0;
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discord_presence.partyMax = 0;
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discord_presence.startTimestamp = 0;
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discord_presence.largeImageKey = game::environment::is_sp() ? "menu_singleplayer" : "menu_multiplayer";
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}
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else
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{
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const auto map = game::Dvar_FindVar("mapname")->current.string;
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const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_%s%s", (game::environment::is_sp() ? "SP_" : ""), map));
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if (game::environment::is_mp())
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{
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const auto gametype = game::UI_GetGameTypeDisplayName(game::Dvar_FindVar("g_gametype")->current.string);
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discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
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auto host_name = game::Dvar_FindVar("sv_hostname")->current.string;
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auto max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
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if (game::SV_Loaded())
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{
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max_clients = party::server_client_count();
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}
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auto clients = *(reinterpret_cast<int*>(0x14621BE00));
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discord_presence.partySize = clients;
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discord_presence.partyMax = max_clients;
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discord_presence.state = host_name;
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discord_presence.largeImageKey = map;
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}
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else if (game::environment::is_sp())
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{
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discord_presence.state = "";
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discord_presence.largeImageKey = map;
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discord_presence.details = mapname;
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}
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if (!discord_presence.startTimestamp)
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{
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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}
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}
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Discord_UpdatePresence(&discord_presence);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_load() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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DiscordEventHandlers handlers;
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ZeroMemory(&handlers, sizeof(handlers));
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.joinGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = nullptr;
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once([]()
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{
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scheduler::once(update_discord, scheduler::pipeline::async);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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}, scheduler::pipeline::main);
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initialized_ = true;
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}
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void pre_destroy() override
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{
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if (!initialized_ || game::environment::is_dedi())
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{
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return;
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}
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Discord_Shutdown();
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}
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private:
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bool initialized_ = false;
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static void ready(const DiscordUser* /*request*/)
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{
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ZeroMemory(&discord_presence, sizeof(discord_presence));
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discord_presence.instance = 1;
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console::info("Discord: Ready\n");
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Discord_UpdatePresence(&discord_presence);
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}
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static void errored(const int error_code, const char* message)
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{
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console::error("Discord: Error (%i): %s\n", error_code, message);
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}
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};
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}
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REGISTER_COMPONENT(discord::component)
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