h1-mod/src/client/component/scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/scripting/entity.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/lua/engine.hpp"
#include "game/scripting/execution.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
#include <utils/string.hpp>
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namespace scripting
{
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std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
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std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
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utils::concurrency::container<shared_table_t> shared_table;
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namespace
{
utils::hook::detour vm_notify_hook;
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utils::hook::detour vm_execute_hook;
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utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour scr_add_class_field_hook;
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utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour db_find_xasset_header_hook;
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std::string current_file;
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unsigned int current_file_id{};
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game::dvar_t* g_dump_scripts;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top)
{
if (!game::VirtualLobby_Loaded())
{
const auto* string = game::SL_ConvertToString(string_value);
if (string)
{
event e;
e.name = string;
e.entity = notify_list_owner_id;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
lua::engine::notify(e);
}
}
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
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unsigned int vm_execute_stub()
{
if (!lua::engine::is_running())
{
lua::engine::start();
}
return vm_execute_hook.invoke<unsigned int>();
}
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void scr_load_level_stub()
{
scr_load_level_hook.invoke<void>();
if (!game::VirtualLobby_Loaded())
{
lua::engine::start();
}
}
void g_shutdown_game_stub(const int free_scripts)
{
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if (free_scripts)
{
script_function_table.clear();
}
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scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
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lua::engine::stop();
return g_shutdown_game_hook.invoke<void>(free_scripts);
}
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void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset)
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{
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const auto name_str = game::SL_ConvertToString(name);
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if (fields_table[classnum].find(name_str) == fields_table[classnum].end())
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{
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fields_table[classnum][name_str] = offset;
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}
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scr_add_class_field_hook.invoke<void>(classnum, name, canonical_string, offset);
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}
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void process_script_stub(const char* filename)
{
const auto file_id = atoi(filename);
if (file_id)
{
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current_file_id = file_id;
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}
else
{
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current_file_id = 0;
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current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
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void add_function(const std::string& file, unsigned int id, const char* pos)
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{
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const auto function_names = scripting::find_token(id);
for (const auto& name : function_names)
{
script_function_table[file][name] = pos;
}
}
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
{
if (current_file_id)
{
const auto names = scripting::find_token(current_file_id);
for (const auto& name : names)
{
add_function(name, thread_name, code_pos);
}
}
else
{
add_function(current_file, thread_name, code_pos);
}
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
}
unsigned int sl_get_canonical_string_stub(const char* str)
{
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
scripting::token_map[str] = result;
return result;
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}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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vm_notify_hook.create(SELECT_VALUE(0x3CD500_b, 0x514560_b), vm_notify_stub);
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scr_add_class_field_hook.create(SELECT_VALUE(0x3C3CE0_b, 0x50AE20_b), scr_add_class_field_stub);
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scr_set_thread_position_hook.create(SELECT_VALUE(0x3BD890_b, 0x504870_b), scr_set_thread_position_stub);
process_script_hook.create(SELECT_VALUE(0x3C7200_b, 0x50E340_b), process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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if (!game::environment::is_sp())
{
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scr_load_level_hook.create(0x450FC0_b, scr_load_level_stub);
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}
else
{
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vm_execute_hook.create(0x3CA080_b, vm_execute_stub);
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}
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g_shutdown_game_hook.create(SELECT_VALUE(0x2A5130_b, 0x422F30_b), g_shutdown_game_stub);
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scheduler::loop([]()
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{
lua::engine::run_frame();
}, scheduler::pipeline::server);
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}
};
}
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REGISTER_COMPONENT(scripting::component)