211 lines
4.5 KiB
C++
211 lines
4.5 KiB
C++
|
#include <std_include.hpp>
|
||
|
#include "launcher/launcher.hpp"
|
||
|
#include "loader/loader.hpp"
|
||
|
#include "loader/component_loader.hpp"
|
||
|
#include "game/game.hpp"
|
||
|
|
||
|
#include <utils/string.hpp>
|
||
|
#include <utils/flags.hpp>
|
||
|
#include <utils/io.hpp>
|
||
|
|
||
|
DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
|
||
|
{
|
||
|
component_loader::pre_destroy();
|
||
|
exit(code);
|
||
|
}
|
||
|
|
||
|
BOOL WINAPI system_parameters_info_a(const UINT uiAction, const UINT uiParam, const PVOID pvParam, const UINT fWinIni)
|
||
|
{
|
||
|
component_loader::post_unpack();
|
||
|
return SystemParametersInfoA(uiAction, uiParam, pvParam, fWinIni);
|
||
|
}
|
||
|
|
||
|
FARPROC WINAPI get_proc_address(const HMODULE hModule, const LPCSTR lpProcName)
|
||
|
{
|
||
|
if (lpProcName == "GlobalMemoryStatusEx"s)
|
||
|
{
|
||
|
component_loader::post_unpack();
|
||
|
}
|
||
|
|
||
|
return GetProcAddress(hModule, lpProcName);
|
||
|
}
|
||
|
|
||
|
launcher::mode detect_mode_from_arguments()
|
||
|
{
|
||
|
if (utils::flags::has_flag("dedicated"))
|
||
|
{
|
||
|
return launcher::mode::server;
|
||
|
}
|
||
|
|
||
|
if (utils::flags::has_flag("multiplayer"))
|
||
|
{
|
||
|
return launcher::mode::multiplayer;
|
||
|
}
|
||
|
|
||
|
if (utils::flags::has_flag("singleplayer"))
|
||
|
{
|
||
|
return launcher::mode::singleplayer;
|
||
|
}
|
||
|
|
||
|
return launcher::mode::none;
|
||
|
}
|
||
|
|
||
|
|
||
|
FARPROC load_binary(const launcher::mode mode)
|
||
|
{
|
||
|
loader loader;
|
||
|
utils::nt::library self;
|
||
|
|
||
|
loader.set_import_resolver([self](const std::string& library, const std::string& function) -> void*
|
||
|
{
|
||
|
if (library == "steam_api64.dll")
|
||
|
{
|
||
|
return self.get_proc<FARPROC>(function);
|
||
|
}
|
||
|
else if (function == "ExitProcess")
|
||
|
{
|
||
|
return exit_hook;
|
||
|
}
|
||
|
else if (function == "SystemParametersInfoA")
|
||
|
{
|
||
|
return system_parameters_info_a;
|
||
|
}
|
||
|
else if (function == "GetProcAddress")
|
||
|
{
|
||
|
return get_proc_address;
|
||
|
}
|
||
|
|
||
|
return component_loader::load_import(library, function);
|
||
|
});
|
||
|
|
||
|
std::string binary;
|
||
|
switch (mode)
|
||
|
{
|
||
|
case launcher::mode::server:
|
||
|
case launcher::mode::multiplayer:
|
||
|
binary = "h1_mp64_ship.exe";
|
||
|
break;
|
||
|
case launcher::mode::singleplayer:
|
||
|
binary = "h1_sp64_ship.exe";
|
||
|
break;
|
||
|
case launcher::mode::none:
|
||
|
default:
|
||
|
throw std::runtime_error("Invalid game mode!");
|
||
|
}
|
||
|
|
||
|
std::string data;
|
||
|
if (!utils::io::read_file(binary, &data))
|
||
|
{
|
||
|
throw std::runtime_error(utils::string::va(
|
||
|
"Failed to read game binary (%s)!\nPlease copy the h1x.exe into your Call of Duty: Modern Warfare Remastered installation folder and run it from there.",
|
||
|
binary.data()));
|
||
|
}
|
||
|
|
||
|
return loader.load_library(binary);
|
||
|
}
|
||
|
|
||
|
void remove_crash_file()
|
||
|
{
|
||
|
utils::io::remove_file("__h1Exe");
|
||
|
}
|
||
|
|
||
|
void enable_dpi_awareness()
|
||
|
{
|
||
|
const utils::nt::library user32{"user32.dll"};
|
||
|
const auto set_dpi = user32
|
||
|
? user32.get_proc<BOOL(WINAPI*)(DPI_AWARENESS_CONTEXT)>("SetProcessDpiAwarenessContext")
|
||
|
: nullptr;
|
||
|
if (set_dpi)
|
||
|
{
|
||
|
set_dpi(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void limit_parallel_dll_loading()
|
||
|
{
|
||
|
const utils::nt::library self;
|
||
|
const auto registry_path = R"(Software\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\)" + self.
|
||
|
get_name();
|
||
|
|
||
|
HKEY key = nullptr;
|
||
|
if (RegCreateKeyA(HKEY_LOCAL_MACHINE, registry_path.data(), &key) == ERROR_SUCCESS)
|
||
|
{
|
||
|
RegCloseKey(key);
|
||
|
}
|
||
|
|
||
|
key = nullptr;
|
||
|
if (RegOpenKeyExA(
|
||
|
HKEY_LOCAL_MACHINE, registry_path.data(), 0,
|
||
|
KEY_ALL_ACCESS, &key) != ERROR_SUCCESS)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
DWORD value = 1;
|
||
|
RegSetValueExA(key, "MaxLoaderThreads", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
|
||
|
|
||
|
RegCloseKey(key);
|
||
|
}
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
FARPROC entry_point;
|
||
|
enable_dpi_awareness();
|
||
|
|
||
|
// This requires admin privilege, but I suppose many
|
||
|
// people will start with admin rights if it crashes.
|
||
|
limit_parallel_dll_loading();
|
||
|
|
||
|
srand(uint32_t(time(nullptr)));
|
||
|
|
||
|
{
|
||
|
auto premature_shutdown = true;
|
||
|
const auto _ = gsl::finally([&premature_shutdown]()
|
||
|
{
|
||
|
if (premature_shutdown)
|
||
|
{
|
||
|
component_loader::pre_destroy();
|
||
|
}
|
||
|
});
|
||
|
|
||
|
try
|
||
|
{
|
||
|
remove_crash_file();
|
||
|
|
||
|
if (!component_loader::post_start()) return 0;
|
||
|
|
||
|
auto mode = detect_mode_from_arguments();
|
||
|
if (mode == launcher::mode::none)
|
||
|
{
|
||
|
const launcher launcher;
|
||
|
mode = launcher.run();
|
||
|
if (mode == launcher::mode::none) return 0;
|
||
|
}
|
||
|
|
||
|
game::environment::set_mode(mode);
|
||
|
|
||
|
entry_point = load_binary(mode);
|
||
|
if (!entry_point)
|
||
|
{
|
||
|
throw std::runtime_error("Unable to load binary into memory");
|
||
|
}
|
||
|
|
||
|
if (!component_loader::post_load()) return 0;
|
||
|
|
||
|
premature_shutdown = false;
|
||
|
}
|
||
|
catch (std::exception& e)
|
||
|
{
|
||
|
MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
|
||
|
return 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return static_cast<int>(entry_point());
|
||
|
}
|
||
|
|
||
|
int __stdcall WinMain(HINSTANCE, HINSTANCE, PSTR, int)
|
||
|
{
|
||
|
return main();
|
||
|
}
|