h1-mod/data/ui_scripts/hud_info/settings.lua

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Lua
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2022-03-05 10:38:34 -05:00
local pcdisplay = luiglobals.require("LUI.PCDisplay")
function createdivider(menu, text)
local element = LUI.UIElement.new( {
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = text
}))
menu.list:addElement(element)
end
pcdisplay.CreateOptions = function( menu )
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_COLORBLIND_FILTER",
"@LUA_MENU_COLOR_BLIND_DESC",
LUI.Options.GetRenderColorBlindText,
LUI.Options.RenderColorBlindToggle,
LUI.Options.RenderColorBlindToggle
)
if Engine.IsMultiplayer() and Engine.GetDvarType( "cg_paintballFx" ) == luiglobals.DvarTypeTable.DvarBool then
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false),
LUI.Options.ToggleDvarFunc("cg_paintballFx"),
LUI.Options.ToggleDvarFunc("cg_paintballFx")
)
end
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_BLOOD",
"@LUA_MENU_BLOOD_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_blood", false),
LUI.Options.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)),
LUI.Options.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0))
)
if not Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_CROSSHAIR",
"@LUA_MENU_CROSSHAIR_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"),
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption")
)
LUI.Options.CreateOptionButton(
menu,
"cg_drawDamageFeedbackOption",
"@LUA_MENU_HIT_MARKER",
"@LUA_MENU_HIT_MARKER_DESC",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}
)
end
if Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_KILLSTREAK_COUNTER",
"@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
pcdisplay.GetDisplayKillstreakCounterText,
pcdisplay.DisplayKillstreakCounterToggle,
pcdisplay.DisplayKillstreakCounterToggle
)
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_MEDAL_SPLASHES",
"@MENU_DISPLAY_MEDAL_SPLASHES_DESC",
pcdisplay.GetDisplayMedalSplashesText,
pcdisplay.DisplayMedalSplashesToggle,
pcdisplay.DisplayMedalSplashesToggle
)
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_WEAPON_EMBLEMS",
"@MENU_DISPLAY_WEAPON_EMBLEMS_DESC",
pcdisplay.GetDisplayWeaponEmblemsText,
pcdisplay.DisplayWeaponEmblemsToggle,
pcdisplay.DisplayWeaponEmblemsToggle
)
end
LUI.Options.AddButtonOptionVariant(
menu,
luiglobals.GenericButtonSettings.Variants.Common,
"@MENU_BRIGHTNESS",
"@MENU_BRIGHTNESS_DESC1",
nil, nil, nil,
pcdisplay.OpenBrightnessMenu,
nil, nil, nil
)
createdivider(menu, "TELEMETRY")
LUI.Options.CreateOptionButton(
menu,
"cg_infobar_ping",
"Server Latency",
"Show server latency",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_ping", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end
)
LUI.Options.CreateOptionButton(
menu,
"cg_infobar_fps",
"FPS counter",
"Show FPS counter",
{
{
text = "@LUA_MENU_ENABLED",
value = true
},
{
text = "@LUA_MENU_DISABLED",
value = false
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_fps", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end
)
LUI.Options.InitScrollingList(menu.list, nil)
end