h1-mod/src/client/component/scripting.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
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#include "component/gsc/script_extension.hpp"
#include "component/gsc/script_loading.hpp"
#include "component/scheduler.hpp"
#include "component/scripting.hpp"
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#include "console.hpp"
#include "game/game.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/lua/engine.hpp"
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#include <utils/hook.hpp>
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namespace scripting
{
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std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
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std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
std::unordered_map<std::string, std::vector<std::pair<std::string, const char*>>> script_function_table_sort;
std::unordered_map<const char*, std::pair<std::string, std::string>> script_function_table_rev;
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utils::concurrency::container<shared_table_t> shared_table;
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std::string current_file;
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namespace
{
utils::hook::detour vm_notify_hook;
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utils::hook::detour vm_execute_hook;
utils::hook::detour g_load_structs_hook;
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utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
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utils::hook::detour scr_add_class_field_hook;
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utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour db_find_xasset_header_hook;
std::string current_script_file;
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unsigned int current_file_id{};
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game::dvar_t* g_dump_scripts;
std::vector<std::function<void(bool)>> shutdown_callbacks;
std::unordered_map<unsigned int, std::string> canonical_string_table;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top)
{
if (!game::VirtualLobby_Loaded())
{
const auto* string = game::SL_ConvertToString(string_value);
if (string)
{
event e;
e.name = string;
e.entity = notify_list_owner_id;
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for (auto* value = top; value->type != game::VAR_PRECODEPOS; --value)
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{
e.arguments.emplace_back(*value);
}
lua::engine::notify(e);
}
}
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
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unsigned int vm_execute_stub()
{
if (!lua::engine::is_running())
{
lua::engine::start();
}
return vm_execute_hook.invoke<unsigned int>();
}
void g_load_structs_stub()
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{
if (!game::VirtualLobby_Loaded())
{
game::G_LogPrintf("------------------------------------------------------------\n");
game::G_LogPrintf("InitGame\n");
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lua::engine::start();
gsc::load_main_handles();
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}
g_load_structs_hook.invoke<void>();
}
void scr_load_level_stub()
{
if (!game::VirtualLobby_Loaded())
{
gsc::load_init_handles();
}
scr_load_level_hook.invoke<void>();
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}
void g_shutdown_game_stub(const int free_scripts)
{
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if (free_scripts)
{
script_function_table_sort.clear();
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script_function_table.clear();
canonical_string_table.clear();
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}
for (const auto& callback : shutdown_callbacks)
{
callback(free_scripts);
}
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scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
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lua::engine::stop();
game::G_LogPrintf("ShutdownGame:\n");
game::G_LogPrintf("------------------------------------------------------------\n");
g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset)
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{
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const auto name_str = game::SL_ConvertToString(name);
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if (fields_table[classnum].find(name_str) == fields_table[classnum].end())
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{
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fields_table[classnum][name_str] = offset;
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}
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scr_add_class_field_hook.invoke<void>(classnum, name, canonical_string, offset);
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}
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void process_script_stub(const char* filename)
{
current_script_file = filename;
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const auto file_id = atoi(filename);
if (file_id)
{
current_file_id = static_cast<std::uint16_t>(file_id);
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}
else
{
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current_file_id = 0;
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current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
void add_function_sort(unsigned int id, const char* pos)
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{
std::string filename = current_file;
if (current_file_id)
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{
filename = scripting::get_token(current_file_id);
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}
if (!script_function_table_sort.contains(filename))
{
const auto script = gsc::find_script(game::ASSET_TYPE_SCRIPTFILE, current_script_file.data(), false);
if (script)
{
const auto end = &script->bytecode[script->bytecodeLen];
script_function_table_sort[filename].emplace_back("__end__", end);
}
}
const auto name = scripting::get_token(id);
auto& itr = script_function_table_sort[filename];
itr.insert(itr.end() - 1, {name, pos});
}
void add_function(const std::string& file, unsigned int id, const char* pos)
{
const auto name = get_token(id);
script_function_table[file][name] = pos;
script_function_table_rev[pos] = {file, name};
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}
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
{
add_function_sort(thread_name, code_pos);
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if (current_file_id)
{
const auto name = get_token(current_file_id);
add_function(name, thread_name, code_pos);
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}
else
{
add_function(current_file, thread_name, code_pos);
}
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
}
unsigned int sl_get_canonical_string_stub(const char* str)
{
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
canonical_string_table[result] = str;
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return result;
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}
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void* get_spawn_point_stub()
{
const auto spawn_point = utils::hook::invoke<void*>(0x28BD50_b);
if (spawn_point == nullptr)
{
console::warn("No spawnpoint found for this map, using (0, 0, 0)\n");
return &game::sp::g_entities[0];
}
return spawn_point;
}
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}
std::string get_token(unsigned int id)
{
if (canonical_string_table.find(id) != canonical_string_table.end())
{
return canonical_string_table[id];
}
return scripting::find_token(id);
}
void on_shutdown(const std::function<void(bool)>& callback)
{
shutdown_callbacks.push_back(callback);
}
std::optional<std::string> get_canonical_string(const unsigned int id)
{
if (canonical_string_table.find(id) == canonical_string_table.end())
{
return {};
}
return {canonical_string_table[id]};
}
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class component final : public component_interface
{
public:
void post_unpack() override
{
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vm_notify_hook.create(SELECT_VALUE(0x3CD500_b, 0x514560_b), vm_notify_stub);
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scr_add_class_field_hook.create(SELECT_VALUE(0x3C3CE0_b, 0x50AE20_b), scr_add_class_field_stub);
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scr_set_thread_position_hook.create(SELECT_VALUE(0x3BD890_b, 0x504870_b), scr_set_thread_position_stub);
process_script_hook.create(SELECT_VALUE(0x3C7200_b, 0x50E340_b), process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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g_load_structs_hook.create(SELECT_VALUE(0x2E7970_b, 0x458520_b), g_load_structs_stub);
scr_load_level_hook.create(SELECT_VALUE(0x2D4CD0_b, 0x450FC0_b), scr_load_level_stub);
if (game::environment::is_sp())
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{
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vm_execute_hook.create(0x3CA080_b, vm_execute_stub);
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}
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g_shutdown_game_hook.create(SELECT_VALUE(0x2A5130_b, 0x422F30_b), g_shutdown_game_stub);
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if (game::environment::is_sp())
{
utils::hook::call(0x28AE82_b, get_spawn_point_stub);
}
scheduler::loop([]
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{
lua::engine::run_frame();
}, scheduler::pipeline::server);
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}
};
}
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REGISTER_COMPONENT(scripting::component)