h1-mod/src/client/component/slowmotion.cpp

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2022-02-21 14:39:44 -05:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace slowmotion
{
namespace
{
void scr_cmd_set_slow_motion()
{
if (game::Scr_GetNumParam() < 1)
{
return;
}
int duration = 1000;
float end = 1.0f;
const float start = game::Scr_GetFloat(0);
if (game::Scr_GetNumParam() >= 2)
{
end = game::Scr_GetFloat(1u);
}
if (game::Scr_GetNumParam() >= 3)
{
duration = static_cast<int>(game::Scr_GetFloat(2u) * 1000.0f);
}
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
game::Com_SetSlowMotion(start, end, duration);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
utils::hook::jump(0x140365480, scr_cmd_set_slow_motion); // H1(1.4)
}
};
}
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REGISTER_COMPONENT(slowmotion::component)