h1-mod/data/ui_scripts/server_list/serverlist.lua

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local Lobby = luiglobals.Lobby
local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
if (not SystemLinkJoinMenu) then
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return
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end
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game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
game:addlocalizedstring("MENU_PING", "Ping")
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local columns = {
{
offset = 10,
text = "@MENU_HOST_NAME",
dataindex = 0
},
{
offset = 500,
text = "@MENU_MAP",
dataindex = 1
},
{
offset = 700,
text = "@MENU_TYPE1",
dataindex = 3
},
{
offset = 950,
text = "@MENU_NUMPLAYERS",
dataindex = 2
},
{
offset = 1100,
text = "@MENU_PING",
dataindex = 4
}
}
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function textlength(text, font, height)
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local _, _, width = luiglobals.GetTextDimensions(text, font, height)
return width
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end
function trimtext(text, font, height, maxwidth)
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if (maxwidth < 0) then
return text
end
while (textlength(text, font, height) > maxwidth) do
text = text:sub(1, #text - 1)
end
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return text
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end
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SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
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local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
state.width = width
local element = LUI.UIElement.new(state)
local button = SystemLinkJoinMenu.CreateButton("header", 24)
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40,
LUI.Divider.Grey))
button:makeNotFocusable()
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40,
LUI.Divider.Grey))
button.m_eventHandlers = {}
for i = 1, #columns do
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
end
element:addElement(button)
menu:addElement(element)
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end
SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
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local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
button:makeFocusable()
button.index = index
button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
local gettext = function(i)
local text = Lobby.GetServerData(controller, index, columns[i].dataindex)
local islast = not columns[i + 1]
local end_ = islast and 1130 or columns[i + 1].offset
local maxlength = end_ - columns[i].offset
if (maxlength < 0) then
maxlength = columns[i].offset - end_
end
if (not islast) then
maxlength = maxlength - 50
end
return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, maxlength)
end
for i = 1, #columns do
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
end
menu.list:addElement(button)
return button
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end
SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
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local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
state.font = CoD.TextSettings.TitleFontSmall.Font
state.top = -6
state.height = 14
state.alignment = nil
state.glow = LUI.GlowState.None
state.color = color
local el = LUI.UIText.new(state)
el:registerAnimationState("focused", {
color = luiglobals.Colors.white
})
el:registerEventHandler("focused", function(element, event)
element:animateToState("focused", 0)
end)
el:registerEventHandler("unfocused", function(element, event)
element:animateToState("default", 0)
end)
el:setText(text)
menu:addElement(el)
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end
function menu_systemlink_join(f19_arg0, f19_arg1)
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local width = 1145
local menu = LUI.MenuTemplate.new(f19_arg0, {
menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
menu_width = width,
menu_top_indent = 20,
disableDeco = true,
spacing = 1
})
SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
SystemLinkJoinMenu.AddLowerCounter(menu, width)
SystemLinkJoinMenu.UpdateCounterText(menu, nil)
Lobby.BuildServerList(Engine.GetFirstActiveController())
menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
SystemLinkJoinMenu.UpdateCounterText(menu, event)
end)
SystemLinkJoinMenu.UpdateGameList(menu)
menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
side = "all"
})
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt1",
helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
side = "right",
clickable = true,
priority = -1000
}, function(f21_arg0, f21_arg1)
SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
end)
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_action",
helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
side = "left",
clickable = false,
priority = -1000
}, nil, nil, true)
menu:AddBackButton()
Lobby.RefreshServerList(Engine.GetFirstActiveController())
return menu
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end
LUI.MenuBuilder.m_types_build["menu_systemlink_join"] = menu_systemlink_join