h1-mod/src/client/component/dedicated_info.cpp

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#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils\string.hpp>
namespace dedicated_info
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
scheduler::loop([]()
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{
auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled)
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{
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console::set_title("H1-Mod Dedicated Server");
return;
}
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auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
auto* const mapname = game::Dvar_FindVar("mapname");
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auto bot_count = 0;
auto client_count = 0;
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
{
auto* client = &game::mp::svs_clients[i];
auto* self = &game::mp::g_entities[i];
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if (client->header.state >= 1 && self && self->client)
{
client_count++;
if (game::SV_BotIsBot(i))
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{
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++bot_count;
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}
}
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}
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std::string cleaned_hostname;
cleaned_hostname.resize(static_cast<int>(strlen(sv_hostname->current.string) + 1));
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utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
static_cast<int>(strlen(sv_hostname->current.string)) + 1);
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console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count));
}, scheduler::pipeline::main, 1s);
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}
};
}
REGISTER_COMPONENT(dedicated_info::component)